Cognition in virtual reality: assessing user acceptability and feasibility of virtual reality cognitive screening for older adults
Frank Ho-yin Lai, Benjamin K. Yee, Eileen H. J. Wang, Joe Butler, Andrew Graham, Eddie Yip-kuen Hai, Cath Darling, Stephanie Whittington, Julie-anne Lowe

TL;DR
This study explores how older adults accept and use virtual reality to assess spatial working memory, finding that familiarity with technology significantly affects usability and engagement.
Contribution
The study introduces a semi-immersive VR task for cognitive screening and evaluates its acceptability across diverse socio-demographic groups.
Findings
Participants with high technology familiarity found VRWMT easy to use and engaging.
Low-technology-familiarity participants struggled with navigation and engagement.
Socio-demographic factors like digital literacy and support availability influence VR adoption.
Abstract
The global demographic shift towards an older population necessitates innovative methods to assess cognitive abilities, particularly spatial working memory, which is crucial for daily living and early detection of neurocognitive conditions like Alzheimer's disease. This qualitative study utilised the Virtual Reality Working Memory Task (VRWMT), a semi-immersive VR activity using keyboard navigation, to assess spatial working memory in older adults. Participants were recruited from community centres and categorised by age and technological familiarity. Focus groups evaluated user perceptions based on the Technology Acceptance Model constructs: Perceived Usefulness, Perceived Ease of Use, Attitude Toward Usage, and Behavioural Intention to Use. The study aimed to assess the acceptability and feasibility of VRWMT across diverse populations, examining its navigational simplicity, emotional…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1
Figure 2Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Spatial Cognition and Navigation · Technology Use by Older Adults
