Simulations of Dynamically Triangulated Gravity -- an Algorithm for Arbitrary Dimension
S. Catterall

TL;DR
This paper presents a new algorithm for simulating discrete Euclidean quantum gravity models using dynamical triangulations across arbitrary dimensions, demonstrated with four-dimensional results.
Contribution
It introduces a versatile simulation algorithm applicable to any dimension, advancing computational methods in quantum gravity research.
Findings
Successful simulation in four dimensions
Algorithm applicable to arbitrary dimensions
Provides new tools for quantum gravity modeling
Abstract
Recent models for discrete euclidean quantum gravity incorporate a sum over simplicial triangulations. We describe an algorithm for simulating such models in general dimensions. As illustration we show results from simulations in four dimensions
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