Monte Carlo Simulation of 2-D Quantum Gravity as Open Dynamically Triangulate Random Surfaces
E. Adi, M. Hasenbusch, M. Marcu, E. Pazy, K. Pinn, and S. Solomon

TL;DR
This paper presents a Monte Carlo simulation method for 2-D quantum gravity using dynamically triangulated random surfaces with boundaries, successfully reproducing theoretical predictions in pure gravity scenarios.
Contribution
Introduces a Monte Carlo algorithm for simulating 2-D quantum gravity with boundaries, allowing boundary length fluctuations while keeping the total number of triangles fixed.
Findings
Algorithm reproduces theoretical expectations for pure gravity
Works with matter fields presence
Validates the Monte Carlo approach for boundary fluctuations
Abstract
We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.
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