Noncomputability Arising In Dynamical Triangulation Model Of Four-Dimensional Quantum Gravity
A. Nabutovsky, R. Ben-Av

TL;DR
This paper demonstrates the nonexistence of an algorithm to generate all triangulations of four-dimensional manifolds with a given number of simplices, highlighting fundamental computational limitations in quantum gravity models.
Contribution
It proves that no algorithm can list all triangulations of 4D manifolds up to a certain size, revealing inherent noncomputability in quantum gravity computations.
Findings
No algorithm exists to generate all triangulations with ≤ N simplices.
Recursion-theoretic limitations affect approximate calculations in quantum gravity.
Highlights fundamental computational barriers in dynamical triangulation models.
Abstract
Computations in Dynamical Triangulation Models of Four-Dimensional Quantum Gravity involve weighted averaging over sets of all distinct triangulations of compact four-dimensional manifolds. In order to be able to perform such computations one needs an algorithm which for any given and a given compact four-dimensional manifold constructs all possible triangulations of with simplices. Our first result is that such algorithm does not exist. Then we discuss recursion-theoretic limitations of any algorithm designed to perform approximate calculations of sums over all possible triangulations of a compact four-dimensional manifold.
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