How far away is far enough for extracting numerical waveforms, and how much do they depend on the extraction method?
Enrique Pazos, Ernst Nils Dorband, Alessandro Nagar, Carlos, Palenzuela, Erik Schnetter, Manuel Tiglio

TL;DR
This paper introduces a refined method for extracting gravitational waveforms from numerical simulations, significantly reducing errors compared to standard techniques, especially at finite extraction radii, and highlights the importance of extraction method choice.
Contribution
The authors develop a generalized wave extraction method that improves accuracy over the standard Regge--Wheeler--Zerilli approach, especially at finite distances.
Findings
New method reduces waveform extraction error by 10-100 times.
Standard method errors do not diminish with increased resolution.
Waveform differences at finite distances can surpass numerical errors.
Abstract
We present a method for extracting gravitational waves from numerical spacetimes which generalizes and refines one of the standard methods based on the Regge--Wheeler--Zerilli perturbation formalism. [abridged] We then present fully nonlinear three-dimensional numerical evolutions of a distorted Schwarzschild black hole in Kerr--Schild coordinates with an odd parity perturbation and analyze the improvement we gain from our generalized wave extraction, comparing our new method to the standard one. [abridged] We find that, even with observers as far out as --which is larger than what is commonly used in state-of-the-art simulations--the assumption in the standard method that the background is close to having Schwarzschild-like coordinates increases the error in the extracted waveforms considerably. Even for our coarsest resolutions, our new method decreases the error by between…
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Taxonomy
TopicsImage and Signal Denoising Methods · Seismic Waves and Analysis · Seismic Imaging and Inversion Techniques
