Black Hole Excision with Multiple Grid Patches
Jonathan Thornburg

TL;DR
This paper introduces a multiple-grid patch scheme for black hole excision in numerical relativity, enabling smooth excision surfaces and stable evolutions without instabilities associated with traditional Cartesian grids.
Contribution
It presents a novel multiple-patch grid method with specific design choices that improve excision surface smoothness and stability in black hole simulations.
Findings
Successful evolution of a black hole spacetime for over 1500m in simulation time.
The scheme's stability is limited by outer boundary conditions, not excision or patch boundary issues.
Prototype implementation demonstrates the feasibility of the multiple-patch approach.
Abstract
When using black hole excision to numerically evolve a black hole spacetime with no continuous symmetries, most 3+1 finite differencing codes use a Cartesian grid. It's difficult to do excision on such a grid, because the natural excision surface must be approximated either by a very different shape such as a contained cube, or by an irregular and non-smooth "LEGO(tm) sphere" which may introduce numerical instabilities into the evolution. In this paper I describe an alternate scheme, which uses multiple grid patches, each patch using a different (nonsingular) choice of angular coordinates. This allows excision on a smooth 2-sphere. I discuss the key design choices in such a multiple-patch scheme, including the choice of ghost-zone versus internal-boundary treatment of the interpatch boundaries,…
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