Seeing the Forest in the Tree: Applying VRML to Mathematical Problems in Number Theory
Neil J. Gunther

TL;DR
This paper explores how VRML can be used to visualize the 3x+1 problem through a novel geometric object called the 'G-cell', potentially aiding understanding of the problem's structure and properties.
Contribution
It introduces the G-cell, a new geometric construct, and demonstrates how VRML visualization can provide insights into the 3x+1 problem's structure.
Findings
VRML enables zooming into geometric structures at various scales.
VRML allows rotation to explore different perspectives.
VRML can facilitate collaborative understanding of complex sequences.
Abstract
We show how VRML (Virtual Reality Modeling Language) can provide potentially powerful insight into the 3x + 1 problem via the introduction of a unique geometrical object, called the 'G-cell', akin to a fractal generator. We present an example of a VRML world developed programmatically with the G-cell. The role of VRML as a tool for furthering the understanding the 3x+1 problem is potentially significant for several reasons: a) VRML permits the observer to zoom into the geometric structure at all scales (up to limitations of the computing platform). b) VRML enables rotation to alter comparative visual perspective (similar to Tukey's data-spinning concept). c) VRML facilitates the demonstration of interesting tree features between collaborators on the internet who might otherwise have difficulty conveying their ideas unambiguously. d) VRML promises to reveal any dimensional dependencies…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
