How to Beat the Adaptive Multi-Armed Bandit
Varsha Dani, Thomas P. Hayes

TL;DR
This paper introduces a new algorithm for the multi-armed bandit problem that achieves near-optimal regret bounds of O(√T) against adaptive adversaries, improving over previous bounds and matching full-information scenarios.
Contribution
The authors develop a novel algorithm with nearly optimal regret guarantees for adaptive multi-armed bandits, a significant advancement over prior non-adaptive bounds.
Findings
Achieves O(√T) regret with high probability against adaptive adversaries.
Matches the lower bounds for the full-information setting.
Improves upon previous O(T^{2/3}) bounds for adaptive payouts.
Abstract
The multi-armed bandit is a concise model for the problem of iterated decision-making under uncertainty. In each round, a gambler must pull one of arms of a slot machine, without any foreknowledge of their payouts, except that they are uniformly bounded. A standard objective is to minimize the gambler's regret, defined as the gambler's total payout minus the largest payout which would have been achieved by any fixed arm, in hindsight. Note that the gambler is only told the payout for the arm actually chosen, not for the unchosen arms. Almost all previous work on this problem assumed the payouts to be non-adaptive, in the sense that the distribution of the payout of arm in round is completely independent of the choices made by the gambler on rounds . In the more general model of adaptive payouts, the payouts in round may depend arbitrarily on the history…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Machine Learning and Algorithms · Optimization and Search Problems
