Games of fixed rank: A hierarchy of bimatrix games
Ravi Kannan, Thorsten Theobald

TL;DR
This paper introduces a hierarchy of bimatrix games based on the rank of the sum of payoff matrices, revealing complexity insights and providing polynomial-time algorithms for approximate solutions.
Contribution
It establishes a new hierarchy of fixed-rank bimatrix games and offers polynomial-time algorithms for approximate Nash equilibria, advancing understanding of game complexity.
Findings
Nash equilibria can have many connected components even for rank-1 games.
Polynomial-time algorithms exist for finding approximate Nash equilibria in fixed-rank games.
The hierarchy generalizes zero-sum games and highlights complexity challenges.
Abstract
We propose a new hierarchical approach to understand the complexity of the open problem of computing a Nash equilibrium in a bimatrix game. Specifically, we investigate a hierarchy of bimatrix games which results from restricting the rank of the matrix to be of fixed rank at most . For every fixed , this class strictly generalizes the class of zero-sum games, but is a very special case of general bimatrix games. We show that even for the set of Nash equilibria of these games can consist of an arbitrarily large number of connected components. While the question of exact polynomial time algorithms to find a Nash equilibrium remains open for games of fixed rank, we can provide polynomial time algorithms for finding an -approximation.
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Artificial Intelligence in Games
