The Complexity of Kings
Edith Hemaspaandra, Lane A. Hemaspaandra, Osamu Watanabe

TL;DR
This paper investigates the computational complexity of recognizing kings in directed graphs, proving that the problem is a2_2^p-complete for various classes of succinctly specified tournaments, establishing optimal bounds.
Contribution
It demonstrates that the king recognition problem is a2_2^p-complete for succinctly specified tournaments and extends this result to k-kings and non-tournament graphs.
Findings
King recognition is a2_2^p-complete in succinctly specified tournaments.
The a2_2^p-completeness extends to k-kings and non-tournament graphs.
The complexity bounds are shown to be optimal.
Abstract
A king in a directed graph is a node from which each node in the graph can be reached via paths of length at most two. There is a broad literature on tournaments (completely oriented digraphs), and it has been known for more than half a century that all tournaments have at least one king [Lan53]. Recently, kings have proven useful in theoretical computer science, in particular in the study of the complexity of the semifeasible sets [HNP98,HT05] and in the study of the complexity of reachability problems [Tan01,NT02]. In this paper, we study the complexity of recognizing kings. For each succinctly specified family of tournaments, the king problem is known to belong to [HOZZ]. We prove that this bound is optimal: We construct a succinctly specified tournament family whose king problem is -complete. It follows easily from our proof approach that the problem of testing…
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