A Decomposition Approach to Multi-Vehicle Cooperative Control
Matthew Earl, Raffaello D'Andrea

TL;DR
This paper introduces a decomposition-based method for multi-vehicle cooperative control, combining task assignment and execution to enable real-time, near-optimal strategies in adversarial scenarios.
Contribution
It presents a novel decomposition approach that separates task assignment from execution, along with a real-time solver and multi-level architecture for dynamic environments.
Findings
Near-optimal task assignment solver demonstrated in real-time
Phase transitions observed in adversarial game scenarios
Multi-level architecture with variable replanning rates implemented
Abstract
We present methods that generate cooperative strategies for multi-vehicle control problems using a decomposition approach. By introducing a set of tasks to be completed by the team of vehicles and a task execution method for each vehicle, we decomposed the problem into a combinatorial component and a continuous component. The continuous component of the problem is captured by task execution, and the combinatorial component is captured by task assignment. In this paper, we present a solver for task assignment that generates near-optimal assignments quickly and can be used in real-time applications. To motivate our methods, we apply them to an adversarial game between two teams of vehicles. One team is governed by simple rules and the other by our algorithms. In our study of this game we found phase transitions, showing that the task assignment problem is most difficult to solve when the…
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