
TL;DR
This paper introduces a novel fractional pointer-based delay line implementation that simplifies variable-length digital delay lines, offering efficiency and suitability for audio effects and wave simulation.
Contribution
It presents a new fractional-addressed delay line method that improves upon traditional circular buffer approaches in digital audio processing.
Findings
Nearly as efficient as interpolated circular buffers on modern architectures
Performs well for delay-length modulations in audio effects
Suitable for simulating tension or density modulations in wave media
Abstract
While traditional implementations of variable-length digital delay lines are based on a circular buffer accessed by two pointers, we propose an implementation where a single fractional pointer is used both for read and write operations. On modern general-purpose architectures, the proposed method is nearly as efficient as the popularinterpolated circular buffer, and it behaves well for delay-length modulations commonly found in digital audio effects. The physical interpretation of the new implementation shows that it is suitable for simulating tension or density modulations in wave-propagating media.
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