Absence of simulation evidence for critical depletion in slit-pores
Nigel B. Wilding, Martin Schoen

TL;DR
This paper shows that previously reported critical depletion in slit-pore fluids is a simulation artifact caused by potential truncation errors, emphasizing the need for careful correction methods.
Contribution
It identifies the source of the apparent critical depletion as a systematic error from long-range correction approximations in simulations.
Findings
The observed depletion is an artifact, not a physical phenomenon.
Long-range correction errors significantly affect local density near critical points.
Recommendations are provided to avoid such errors in future simulations.
Abstract
Recent Monte Carlo simulation studies of a Lennard-Jones fluid confined to a mesoscopic slit-pore have reported evidence for ``critical depletion'' in the pore local number density near the liquid-vapour critical point. In this note we demonstrate that the observed depletion effect is in fact a simulation artifact arising from small systematic errors associated with the use of long range corrections for the potential truncation. Owing to the large near-critical compressibility, these errors lead to significant changes in the pore local number density. We suggest ways of avoiding similar problems in future studies of confined fluids.
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