Cluster Algorithm for hard spheres and related systems
Christophe Dress, Werner Krauth

TL;DR
This paper introduces a cluster algorithm for simulating hard spheres that enables non-local moves by flipping clusters of overlapping spheres, improving simulation efficiency especially near phase transition densities.
Contribution
The paper presents a novel cluster algorithm for hard sphere systems that extends to higher densities, including near the solid-liquid transition.
Findings
Effective at small densities
Successfully applied near phase transition densities
Enables non-local Monte Carlo moves
Abstract
In this paper, we present a cluster algorithm for the simulation of hard spheres and related systems. In this algorithm, a copy of the configuration is rotated with respect to a randomly chosen pivot point. The two systems are then superposed, and clusters of overlapping spheres in the joint system are isolated. Each of these clusters can be ``flipped'' independently, a process which generates non-local moves in the original configuration. A generalization of this algorithm (which works perfectly well at small density) can be successfully made to work at densities around the solid-liquid transition point in the two-dimensional hard-sphere system.
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Taxonomy
TopicsAdvanced Clustering Algorithms Research
