Avoiding unphysical kinetic traps in Monte Carlo simulations of strongly attractive particles
Stephen Whitelam, Phillip L. Geissler

TL;DR
The paper presents a virtual-move Monte Carlo algorithm that efficiently simulates strongly attractive particles, especially useful for modeling self-assembly processes with complex interactions, overcoming limitations of traditional methods.
Contribution
A novel virtual-move Monte Carlo algorithm that enables efficient simulation of strongly attractive, patchy particles by proposing collective moves based on energy gradients, avoiding low acceptance rates.
Findings
Enables simulation of particles with strong, short-range, angular attractions.
Improves acceptance rates over traditional Monte Carlo methods.
Demonstrates utility in biological self-assembly models.
Abstract
We introduce a `virtual-move' Monte Carlo (VMMC) algorithm for systems of pairwise-interacting particles. This algorithm facilitates the simulation of particles possessing attractions of short range and arbitrary strength and geometry, an important realization being self-assembling particles endowed with strong, short-ranged and angularly specific (`patchy') attractions. Standard Monte Carlo techniques employ sequential updates of particles and suffer from low acceptance rates when attractions are strong. Our algorithm avoids this slowing-down by proposing simultaneous moves of collections (clusters) of particles according to gradients of interaction energies. One particle first executes a `virtual' trial move. We determine which of its neighbours move in a similar fashion by calculating individual bond energies before and after the proposed move. We iterate this procedure and update…
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