Decision Making, Strategy dynamics, and Crowd Formation in Agent-based models of Competing Populations
K.P. Chan, Pak Ming Hui, and Neil F. Johnson

TL;DR
This paper develops a generalized theory for the Minority Game, analyzing strategy rankings and decision distributions in the efficient phase, improving agreement with numerical results by accounting for tied strategies.
Contribution
It introduces a new theoretical framework based on strategy ranking patterns that better models agent decision dynamics, especially in the presence of tied strategies.
Findings
The theory accurately predicts the distribution of agents' decisions.
It improves agreement with numerical simulations over previous crowd-anticrowd models.
The model accounts for the effects of tied strategies on decision dynamics.
Abstract
The Minority Game (MG) is a basic multi-agent model representing a simplified and binary form of the bar attendance model of Arthur. The model has an informationally efficient phase in which the agents lack the capability of exploiting any information in the winning action time series. We develop a theory based on the ranking patterns of the strategies and the number of agents using a particular rank of strategies as the game proceeds. The theory is applied to calculate the distribution or probability density function in the number of agents making a particular decision. From the distribution, the standard deviation in the number of agents making a particular choice (e.g., the bar attendance) can be calculated in the efficient phase as a function of the parameter m specifying the agent's memory size. Since situations with tied cumulative performance of the strategies often occur in the…
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Taxonomy
TopicsComplex Systems and Time Series Analysis · Opinion Dynamics and Social Influence · Game Theory and Applications
