Evolutionary Dynamics and the Phase Structure of the Minority Game
Baosheng Yuan, Kan Chen

TL;DR
This paper demonstrates that applying an individual evolutionary scheme to the minority game alters its phase structure, reduces herding, and improves agent performance, with results explained by a Crowd-Anticrowd theory.
Contribution
It introduces a new evolutionary scheme for the minority game that suppresses herding and enhances performance, differing from previous evolutionary approaches.
Findings
Evolution suppresses herding behavior.
Agents perform better with the evolutionary scheme.
Standard deviation follows a universal curve with respect to N and m.
Abstract
We show that a simple evolutionary scheme, when applied to the minority game (MG), changes the phase structure of the game. In this scheme each agent evolves individually whenever his wealth reaches the specified bankruptcy level, in contrast to the evolutionary schemes used in the previous works. We show that evolution greatly suppresses herding behavior, and it leads to better overall performance of the agents. Similar to the standard non-evolutionary MG, the dependence of the standard deviation on the number of agents and the memory length can be characterized by a universal curve. We suggest a Crowd-Anticrowd theory for understanding the effect of evolution in the MG.
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