# Managing emotional distress in older adults with mental illness: a randomized controlled trial evaluating virtual reality relaxation

**Authors:** M. Seethaler, L. Güntner, A. Lütt, S. A. Just

PMC · DOI: 10.1038/s41398-026-03955-1 · 2026-03-20

## TL;DR

This study tests if virtual reality relaxation is a feasible and effective way to reduce stress in older adults with mental illness.

## Contribution

The study evaluates VR relaxation in older psychiatric patients, a group often overlooked in digital mental health research.

## Key findings

- VR relaxation had low dropout rates and high satisfaction among older adults.
- VR and guided imagery showed similar effectiveness in reducing anxiety and stress.
- VR relaxation was well-tolerated with minimal motion sickness in older participants.

## Abstract

Virtual reality (VR) relaxation offers an innovative, immersive approach to managing negative emotions. Such digital therapies represent a promising, growing field in mental health care but remain under-researched in older populations – a group in critical need of scalable, engaging treatments. We conducted a randomized controlled trial to evaluate the feasibility and effectiveness of VR-based relaxation compared to guided imagery (treatment-as-usual) in older adults with mental illness. 44 older psychiatric patients (aged 58–98) were randomized into either VR or guided imagery (GI). In total, 39 participants completed the study (VR: n = 21, GI: n = 18) and were selected for analysis. Dropout rates, satisfaction, and overall experience were indicators of feasibility in both groups. Additionally, motion sickness and sense of presence were assessed in the VR group. Effectiveness was evaluated through pre-post-measurements of state anxiety (STAI-X1), affect (PANAS), and visual analogue scales for stress, relaxation, and well-being. VR demonstrated strong feasibility, with low dropout rates, high satisfaction and immersion, and minimal motion sickness (M = 0.25 ± 0.91). Mixed repeated measures ANOVA analyses revealed significant improvements in state anxiety, stress, negative affect, relaxation, positive affect, and well-being across both groups (p < 0.001), with no significant differences between VR and GI. Feasibility and effectiveness were consistent across age, gender and severity of illness. Our findings suggest that VR relaxation is a feasible and effective intervention for older adults with mental illness, offering a comparable alternative to traditional relaxation methods. This study underscores the potential of VR to enhance mental health care for older populations, including those with advanced age and serious mental illness.

## Linked entities

- **Diseases:** mental illness (MONDO:0002025)

## Full-text entities

- **Diseases:** attention deficits (MESH:D001289), anxiety (MESH:D001007), fatigue (MESH:D005221), visual impairments (MESH:D014786), aggressive behavior (MESH:D010554), concentration difficulties (MESH:C567712), Motion Sickness (MESH:D009041), dementia (MESH:D003704), mental health disorders (OMIM:603663), headache (MESH:D006261), emotional distress (MESH:D012128), cognitive impairments (MESH:D003072), irritability (MESH:D001523), anxiety disorder (MESH:D001008), substance use disorders (MESH:D019966), pain (MESH:D010146), psychotic (MESH:D011618), depression (MESH:D003866), delirium (MESH:D003693)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

3 figures with captions in the complete paper: https://tomesphere.com/paper/PMC13018184/full.md

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Source: https://tomesphere.com/paper/PMC13018184