# Technology-Driven Group Exercise Program Implementation in an Underserved Community: Multimethod Retrospective Evaluation Study

**Authors:** Whitney N Neal, Laurie A Malone

PMC · DOI: 10.2196/79598 · JMIR Rehabilitation and Assistive Technologies · 2026-03-24

## TL;DR

A study evaluated how technology-based exercise programs can help older adults and people with disabilities in underserved communities stay active, finding that adaptability and affordability are key to success.

## Contribution

This study provides insights into the contextual factors influencing the implementation of technology-driven exercise programs in underserved communities.

## Key findings

- Both programs achieved high acceptability and appropriateness scores among participants.
- Adaptability, affordability, and engaging design were identified as key facilitators for program success.
- Barriers included technology constraints, resistance to new technology, and sustainability challenges.

## Abstract

Physical inactivity among people with disabilities and older adults is a persistent public health concern, particularly those from racial minority groups living in underserved communities where structural barriers limit access to exercise opportunities. Technology-driven exercise programs offer scalable solutions, but the contextual factors that influence their uptake, fidelity, and sustainability remain underexplored.

This study applied the Consolidated Framework for Implementation Research (CFIR) to identify barriers, facilitators, and lessons learned during the implementation of 2 technology-driven group exercise programs—synchronous online fitness and active virtual reality gaming—delivered to predominantly African American older adults with disabilities and/or chronic health conditions in an underserved community.

Using a multimethod design, we conducted semistructured interviews and focus groups with program participants, staff, and administrators (n=15) and administered implementation surveys to program deliverers (n=9). Qualitative data were analyzed deductively using CFIR domains and constructs, while survey data provided descriptive context.

Both programs achieved high acceptability and appropriateness scores, with feasibility rated slightly lower for virtual reality. Themes mapped to 4 CFIR domains (innovation, outer setting, inner setting, and individuals). Qualitative analysis identified adaptability, affordability, engaging design, and community support as key facilitators, while barriers included technology and space constraints, resistance to new technology, and sustainability challenges.

Technology-driven exercise programs can expand access to physical activity in underserved communities when they are adaptable, affordable, and socially engaging. Addressing multilevel barriers, including resource limitations, technology hesitancy, and long-term sustainability, is critical to scaling and sustaining these interventions.

## Full-text entities

- **Diseases:** diabetes (MESH:D003920), frailty (MESH:D000073496), pain (MESH:D010146), cognitive (MESH:D003072), arthritis (MESH:D001168), heart disease (MESH:D006331), mobility impairments (MESH:D014086), stroke (MESH:D020521), low vision (MESH:D015354), LOF (MESH:D012640), mobility limitations (MESH:D051346), hypertension (MESH:D006973), fatigue (MESH:D005221), Physical inactivity (MESH:C564765), physical disabilities (MESH:D059445), disabilities (MESH:D009069), cancer (MESH:D009369), health (OMIM:603663)
- **Chemicals:** BioRender (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

3 figures with captions in the complete paper: https://tomesphere.com/paper/PMC13012231/full.md

## References

50 references — full list in the complete paper: https://tomesphere.com/paper/PMC13012231/full.md

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Source: https://tomesphere.com/paper/PMC13012231