# Systematic review of different approaches for performance enhancement in elite sport

**Authors:** Oualid Dehbane, Sara Ouahabi, Sanaa El Filali

PMC · DOI: 10.3389/frai.2026.1781958 · Frontiers in Artificial Intelligence · 2026-03-09

## TL;DR

This paper reviews how advanced technologies like AI are used in elite sports to improve performance and prevent injuries, finding that their use is uneven across sports and goals.

## Contribution

The study systematically analyzes the adoption and maturity of advanced analytical technologies in elite sports, highlighting performance-focused applications in team sports.

## Key findings

- AI-based methods dominate the literature, with machine learning, deep learning, and generative AI being prominent.
- Performance enhancement is the primary focus, followed by injury prevention and emerging applications like tactical analysis.
- Team sports, especially football, show the highest technological maturity in performance-related applications.

## Abstract

Elite sport is undergoing rapid technological transformation driven by advanced analytics, artificial intelligence (AI), and immersive systems. While numerous studies address performance enhancement and injury-related applications, evidence remains fragmented across technologies and sport contexts.

This systematic review aimed to examine the prevalence and distribution of advanced analytical technologies across application domains (performance, injury, and emerging objectives) and sport disciplines, and to identify areas of technological maturity in elite sport.

A systematic review was conducted following PRISMA 2020 guidelines. Four databases (Google Scholar, Scopus, Web of Science, IEEE Xplore) were searched for peer-reviewed studies published between January 2019 and March 2025. Fifty-two studies met the inclusion criteria and were synthesised using a structured qualitative approach.

AI-based methods dominated the literature (32/52 studies, 61.5%), including machine learning (15.4%), deep learning (9.6%), generative AI (17.3%), and hybrid approaches (19.2%). Statistical modelling accounted for 23.1% of studies, while virtual reality represented 15.4%. Performance enhancement was the primary objective (52%), followed by injury-related outcomes (27%) and emerging applications such as tactical analysis and decision support (21%). Team sports, particularly football, demonstrated the highest level of technological maturity.

Advanced analytical technologies are unevenly distributed across sport disciplines and objectives, with clear maturity in performance-focused team sport applications. These findings provide evidence-based guidance for researchers and practitioners seeking to prioritise effective and context-appropriate technological adoption in elite sport.

## Full-text entities

- **Diseases:** injury (MESH:D014947)

## Full text

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## Figures

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## References

53 references — full list in the complete paper: https://tomesphere.com/paper/PMC13007045/full.md

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Source: https://tomesphere.com/paper/PMC13007045