# Analysis of intellectual property strategies across different categories of digital therapeutics

**Authors:** Tomoki Maeda, Hiroshi Suzuki, Chikako Saotome

PMC · DOI: 10.3389/fdgth.2026.1743156 · Frontiers in Digital Health · 2026-03-09

## TL;DR

This paper examines how different types of digital therapeutics use intellectual property strategies, finding that patenting approaches vary significantly depending on the product type.

## Contribution

The study identifies distinct IP strategies across three categories of digital therapeutics, offering insights into how product architecture influences patent and design right usage.

## Key findings

- App-based digital therapeutics often lack patent applications, relying on platform technologies.
- App + device-based DTx products consistently have patents covering programs and biometric acquisition.
- Entertainment-based DTx products show the highest average number of patent applications due to their novelty.

## Abstract

Advances in digital technology and the coronavirus disease (COVID-19) pandemic have accelerated the digital transformation of healthcare. Digital therapeutics (DTx), which deliver evidence-based interventions through digital means to treat or prevent diseases, are expected to generate significant value in modern healthcare. Strategic intellectual property (IP) protection for DTx is essential to support development costs, including clinical trials, and to ensure sustainable innovation. This study analyzed patent and design right strategies across different categories of DTx. We examined 25 DTx products registered with the Digital Therapeutics Alliance in the United States and five U.S. Food and Drug Administration-approved augmented and virtual reality products as of April 2023, classifying them into three categories: app-based, app + device-based, and entertainment-based DTx. Patent data were collected from the Derwent Innovation Index, and design rights were identified using the Patent Public Search. A case study of one representative product from each category was conducted to contextualize these findings. The results revealed that half of app-based DTx lacked patent applications, often relying on platform technologies, while all app + device-based DTx had patents covering programs, biometric acquisition, and platform technology. Entertainment-based DTx exhibited the highest average number of patent applications, possibly due to their novelty and divergence from conventional treatments. Only five of the 30 products were protected by design rights, which appeared limited in scope and practical utility. Overall, distinct differences in patenting approaches were observed among DTx types, with design rights used sparingly. These findings suggest that optimal IP strategies vary by product architecture and that understanding such distinctions is essential for promoting innovation in digital therapeutics.

## Full-text entities

- **Diseases:** coronavirus disease (MESH:D018352), COVID-19 (MESH:D000086382)
- **Chemicals:** DTx (-)

## Full text

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## Figures

4 figures with captions in the complete paper: https://tomesphere.com/paper/PMC13006563/full.md

## References

34 references — full list in the complete paper: https://tomesphere.com/paper/PMC13006563/full.md

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Source: https://tomesphere.com/paper/PMC13006563