Impact VR: Building Socioemotional Resilience in Youth with Conduct Disorder
Nicholas D. Thomson, Jessica J. James, Victoria Blondell, Robert Perera, Laura Hazlett, Scott Vrana

TL;DR
A VR intervention called Impact VR improved emotion recognition and social relationships in teens with conduct disorder.
Contribution
Impact VR is a novel, immersive intervention that shows promise for improving socioemotional functioning in youth with conduct disorder.
Findings
Impact VR significantly improved emotion recognition accuracy for fear, sadness, and anger.
Participants reported stronger peer and parental relationships after the intervention.
Social stress was reduced in Impact VR participants at the 3-month follow-up.
Abstract
Adolescents with conduct disorder (CD) often exhibit deficits in emotion recognition, strained parent and peer relationships, and elevated social stress. This randomized controlled trial tested Impact VR, a brief, immersive socioemotional intervention, with the aim of building protective factors and improving socioemotional functioning among youth with CD. A total of 110 adolescents with CD (Mage = 13.79; 58% male) were randomized to either the Impact VR intervention or an active control. Outcomes were assessed at baseline, post-intervention, and 3-month follow-up, including emotion recognition accuracy (ER40 total and subscales: fear, sadness, anger, happy, neutral), self-reported peer relationships, parent relationships, and social stress. Mixed-effects models controlled for baseline scores. Impact VR produced significant improvements in ER40 total accuracy (d = 0.74, p < .001), with…
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Taxonomy
TopicsChild and Adolescent Psychosocial and Emotional Development · Autism Spectrum Disorder Research · Digital Mental Health Interventions
