# A gamified approach to burn education among Brazilian youth: The “Burn Game” pilot study

**Authors:** Felipe Giraldo Alvarez Gonçalves, Vinicius Oberdan Souza Reis, Vinicius Freire Costa Alves, Bruno Damico Terada, José Maria Soares Junior, Patricia Zen Tempski, Sérgio Henrique Bastos Damous, Edivaldo Massazo Utiyama, Rolf Gemperli, Cristina Pires Camargo

PMC · DOI: 10.1016/j.clinsp.2026.100899 · Clinics · 2026-03-10

## TL;DR

A gamified learning approach improved Brazilian students' knowledge about burn prevention and classification.

## Contribution

A gamified educational model combining lectures and interactive trivia was tested for burn education in Brazil.

## Key findings

- 98% of students showed improved scores after the gamified intervention.
- High school students had higher knowledge gains than vocational school students.
- The intervention significantly increased understanding of burn prevention and classification.

## Abstract

•Burn injuries affect approximately 8.4 million people annually, with 90% occurring in low- and middle-income countries.•The study introduced a gamified learning model that combined a lecture and an interactive trivia game to educate Brazilian students on burn classification and prevention.•This study showed a significant improvement in student knowledge, 98% of the students showed improved scores after the intervention.•High school students demonstrated the highest gain of knowledge, surpassing vocational school students, confirming the effectiveness of the gamified strategy across different educational settings.

Burn injuries affect approximately 8.4 million people annually, with 90% occurring in low- and middle-income countries.

The study introduced a gamified learning model that combined a lecture and an interactive trivia game to educate Brazilian students on burn classification and prevention.

This study showed a significant improvement in student knowledge, 98% of the students showed improved scores after the intervention.

High school students demonstrated the highest gain of knowledge, surpassing vocational school students, confirming the effectiveness of the gamified strategy across different educational settings.

Burn injuries are a significant global health concern, with an estimated 8.4 million cases annually. Although specific cost data from Brazil are limited, international reports estimate an average burn-related hospitalization cost of USD 88,218. Educational tools for populations are desirable to prevent burn injury. Thus, the authors designed a gamified model to promote burn education and prevention among Brazilian students.

The intervention was conducted in four public schools, three High Schools (HS) and one Vocational School (VS). Students first completed a 21-question online pre-test assessing their baseline knowledge. A 20-minute lecture followed, covering burn classification and prevention. Students then participated in an interactive online trivia game (Burn Game) designed to reinforce learning. Finally, they completed the same test as a post-intervention assessment.

A total of 134 students participated (73 from VS, 61 from HS), with a mean age of 18.6 ± 4.9 years; 73.13% were female. Post-test scores improved significantly across the participants, with 132 students showing higher scores. The overall mean score difference was 7.16-points (95% CI: 6.47–7.86; p < 0.001). Subgroup analysis revealed gains in both VS (MD = 6.08; 95% CI: 5.33–6.83) and HS students (MD = 8.46; 95% CI: 7.41–9.51), with HS students showing the greatest improvement.

The present study suggests that gamified teaching indeed contributed to significantly increasing students' knowledge about burn prevention and classification.

## Full-text entities

- **Diseases:** Burn (MESH:D002056)

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12994068/full.md

## Figures

2 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12994068/full.md

## References

13 references — full list in the complete paper: https://tomesphere.com/paper/PMC12994068/full.md

---
Source: https://tomesphere.com/paper/PMC12994068