# The acute effects of esports on heart rate variability: a systematic review and meta-analysis

**Authors:** Haitao Lyu, Zhipeng Gu, Yanle Li, Yekui Luo

PMC · DOI: 10.3389/fphys.2026.1762922 · Frontiers in Physiology · 2026-03-02

## TL;DR

This study finds that playing esports can affect heart rate variability, showing changes in autonomic nervous system activity during gameplay.

## Contribution

The paper provides the first systematic review and meta-analysis on the acute physiological effects of esports on heart rate variability.

## Key findings

- RMSSD and HF significantly decreased during esports gameplay compared to resting states.
- No significant changes were observed in SDNN, pNN50, LF, or LF/HF during gameplay.
- Esports can elicit autonomic nervous system responses despite being a sedentary activity.

## Abstract

The aim of this study was to apply systematic review and meta-analysis methods to analyze the acute effects of esports on heart rate variability (HRV).

This study systematically searched the PubMed, Web of Science, and Scopus databases, covering publications up to 20 July 2025. Two reviewers independently screened the literature and extracted data, and the analyses were conducted using Review Manager 5.4.

The results indicated that, compared with the resting state, the root mean square of successive differences (RMSSD) [SMD = 0.24; 95% CI: 0.10–0.38; P < 0.001] and high-frequency (HF) [SMD = 0.47; 95% CI: 0.14–0.81; P = 0.006] significantly decreased during gameplay. However, no significant differences were observed for standard deviation of normal-to-normal intervals (SDNN), percentage of adjacent normal-to-normal intervals differing by > 50 m (pNN50), low-frequency (LF), or the low to high frequency ratio (LF/HF).

The study suggests that, although esports is a sedentary activity, it can nevertheless elicit significant autonomic nervous responses. These findings enrich the understanding of the physiological mechanisms of esports and provide empirical support for player health management, training optimization, and psychological regulation strategies.

## Full-text entities

- **Chemicals:** esports (-)

## Full text

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## Figures

7 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12989347/full.md

## References

59 references — full list in the complete paper: https://tomesphere.com/paper/PMC12989347/full.md

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Source: https://tomesphere.com/paper/PMC12989347