# Use of AR/VR for Treatment of Freezing of Gait (FoG) in Parkinson’s Disease (PD)

**Authors:** Ayusha Pokharel, Aanya Tamrakar, Nipun Chopra

PMC · DOI: 10.3390/jcm15052076 · Journal of Clinical Medicine · 2026-03-09

## TL;DR

This paper reviews how AR/VR technology can help manage freezing of gait in Parkinson’s disease, offering a new approach to improve mobility and quality of life.

## Contribution

The paper provides a comprehensive review and critique of AR/VR applications for managing freezing of gait in Parkinson’s disease.

## Key findings

- AR/VR technology offers audiovisual and tactile cueing to reduce freezing of gait in Parkinson’s patients.
- Current interventions for freezing of gait have limited long-term effectiveness due to adherence and accessibility issues.
- Wearable technology presents a promising avenue for improving independence and quality of life in Parkinson’s patients.

## Abstract

Parkinson’s disease (PD) is the fastest-growing neurodegenerative disease affecting 90 thousand new Americans each year. PD includes motor and non-motor symptoms, resulting in progressive disability and difficulty in completing activities of daily living. Freezing of Gait (FoG) is one of the common disabling symptoms of PD, characterized by difficulties in initiating walking, resulting in gait abnormalities and increased risk of falling (RoF) and fear of falling (FoF). Clinical management of FoG is difficult as it is minimally responsive to both pharmacological and surgical interventions. In fact, these interventions can paradoxically worsen of FoG. Additionally, PD patients with FoG have reported worse health-related quality of life (HR-QoL) due to limitations in mobility, activities of daily living (ADL), bodily discomfort, stigma, and social isolation. Despite its increasing treatment and management of FoG is difficult due to its paroxysmal and heterogeneous nature. Therefore, there is a growing need for effective, evidence-based management and intervention approaches for FoG. Some current techniques used to manage FoG are physical therapy, exercise, gait training, and balance training; however, due to a lack of patient adherence, accessibility concerns, and the need for continuous supervision and individualized feedback, the long-term effectiveness of these interventions remains limited and challenging to achieve in real-world settings. A new promising avenue for managing PD is the use of wearable technology, which can provide audiovisual, via augmented and virtual reality (AR/VR), and tactical cueing to offset FoG, thereby enhancing independence in PD patients. In this comprehensive review, we will provide an overview of the symptoms, monitoring, and treatment of PD, with a focus on the neuroanatomy and treatment of FoG. We will review and critique the extant literature on the use of AR/VR technology in the management of FoG. Finally, the challenges and risks associated with wearable technology in FoG management will also be identified.

## Linked entities

- **Diseases:** Parkinson’s disease (MONDO:0005180)

## Full-text entities

- **Diseases:** FoF (MESH:C000719212), disability (MESH:D009069), gait abnormalities (MESH:D020233), PD (MESH:D010300), FoG (MESH:D020234), neurodegenerative disease (MESH:D019636)
- **Chemicals:** AR (MESH:D001128), VR (MESH:C451779)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12985439/full.md

## Figures

2 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12985439/full.md

## References

95 references — full list in the complete paper: https://tomesphere.com/paper/PMC12985439/full.md

---
Source: https://tomesphere.com/paper/PMC12985439