Visuo–Vestibular Virtual Reality-Based Training for People with Stroke: A Feasibility Study
Jacopo Piermaria, Diego Piatti, Sara De Angelis, Gianluca Paolocci, Matteo Marucci, Roberta Annicchiarico, Viviana Betti, Susan L. Whitney, Marco Tramontano

TL;DR
This study tested a VR-based rehabilitation program for stroke survivors, finding it safe and well-accepted with potential balance benefits.
Contribution
A novel visuo–vestibular VR training protocol was developed and shown to be feasible for stroke rehabilitation.
Findings
All participants completed the VR training without adverse events.
Exploratory analyses showed balance improvements in the Real VR group.
Integration of clinical scales and wearable sensors proved feasible.
Abstract
Background/Objectives: Stroke frequently leads to balance deficits. Vestibular physical therapy (VPT) may enhance postural control through neuroplastic mechanisms. Virtual reality (VR) can provide ecologically valid environments for rehabilitation, increasing patient engagement. Methods: In this randomized feasibility study, nine individuals with chronic stroke were randomized to either a Real visuo–vestibular rehabilitation group (n = 6) or a Sham VR group (n = 3) to explore the feasibility of the protocol and randomization procedures rather than to compare clinical efficacy. Both groups were trained in immersive VR environments for 12 sessions. The Real group experienced visuo–vestibular stimuli requiring sensorimotor integration; the Sham group trained in the same environments without such stimuli. Feasibility was assessed through attendance, participation (Pittsburgh Rehabilitation…
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Taxonomy
TopicsStroke Rehabilitation and Recovery · Virtual Reality Applications and Impacts · Vestibular and auditory disorders
