Enhancing Knee Joint Proprioception in Healthy Adults Through Exergame Training With Augmented Feedback: Randomized Controlled Pilot Trial
Yiling Zhang, Luis Felipe García Arias, Hans Timmerman, Ming Cao, Elisabeth Wilhelm

TL;DR
A new exergame platform with augmented feedback improves knee joint accuracy and motor learning in healthy adults.
Contribution
The study introduces an exergame platform with augmented auditory feedback for knee proprioception training and demonstrates its effectiveness in a controlled trial.
Findings
Augmented feedback improved knee joint accuracy in both closed and open kinetic chain tasks.
Muscle synergy patterns were consistent across participants, indicating the exergame's suitability for knee training.
The platform shows potential for use in lower limb rehabilitation, though further studies in patients are needed.
Abstract
Proprioception training is essential for restoring knee function in several medical conditions. Open kinetic chain (OKC) and closed kinetic chain (CKC) exercises are used in active movement interventions to enhance proprioception. Exergames, supported by wearable sensors, offer a solution by providing real-time feedback. Auditory feedback (AF) embedded in the serious game training has shown benefits in upper limb rehabilitation compared to visual feedback (VF) alone. However, the potential of AF in exergames that provide knee training is not known. This study presents an exergame platform aimed at enhancing knee joint proprioception through stretching and squatting exercises. The platform allows to provide feedback in 2 modes, namely, VF only and a combination of AF and VF. The AF indicates the joint position by adjusting the loudness of the sound. The VF maps the motion of the lower…
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Taxonomy
TopicsMotor Control and Adaptation · Tactile and Sensory Interactions · Musicians’ Health and Performance
