Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study
Catarina Cederved, Jon Back, Gustaf Ljungman, Charlotte Ångström Brännström, Gunn Engvall

TL;DR
This study explores how interdisciplinary teams collaborated to create a serious game for children undergoing radiotherapy, highlighting lessons learned about teamwork and communication.
Contribution
The study provides new insights into the collaborative experiences of interdisciplinary teams in health research, particularly in the context of serious game development.
Findings
Participants gained new insights through interdisciplinary collaboration.
Building trust and allocating time for teamwork were crucial for successful collaboration.
Confidence in the project's impact helped maintain engagement among team members.
Abstract
It is considered advantageous to adopt an interdisciplinary approach when creating serious games in the sphere of health practice. However, different fields have reported that interdisciplinary work is challenging. Yet, the literature is scarce regarding how participants within health research have experienced collaborative research. In 2019 and 2020, total 3 teams collaborated to produce a serious game for children undergoing radiotherapy. The aim of this study was to describe the experiences of collaborating within and between teams, during their participation in the development of a serious game about radiotherapy for children. A qualitative design was used for gathering data through in depth interviews and a reflective thematic analysis was made. The collaboration included 15 people, 14 of them were asked to participate and 13 accepted. The teams included a game design team, a…
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Taxonomy
TopicsInterdisciplinary Research and Collaboration · Interprofessional Education and Collaboration · Empathy and Medical Education
