# Beyond immersion: the cognitive mechanics of functional ludomusicology in esports performance

**Authors:** Xinxin Wang, Yuyi Sun

PMC · DOI: 10.3389/fpsyg.2026.1759884 · 2026-02-25

## TL;DR

This paper explores how music can improve esports performance by regulating arousal, attention, and rhythm, beyond just creating immersion.

## Contribution

It introduces a functional ludomusicology framework that integrates quantitative evidence and proposes testable predictions for music use in esports.

## Key findings

- Listener-selected background music can improve attention with faster reactions and fewer false alarms.
- Music with lyrics impairs cognitive performance, while instrumental music has neutral or positive effects.
- Rhythmic entrainment is proposed as a key mechanism for music's impact on visuomotor execution in esports.

## Abstract

In high-pressure esports, music is often treated as an immersion cue, yet converging evidence suggests it can also function as a cognitive ergogenic aid that modulates performance-relevant states through (i) arousal regulation, (ii) cognitive-load/attention allocation, and (iii) rhythmic entrainment. Quantitative syntheses from adjacent performance domains indicate that music produces small-to-moderate benefits in objective outcomes (e.g., a meta-analytic estimate of improved physical performance, g ≈ 0.31, and more positive affective valence, g ≈ 0.48). Evidence from sustained-attention paradigms further shows that listener-selected background music can yield measurable (albeit small) attentional gains, including faster reactions (≈7.8 ms improvement) and fewer false alarms (e.g., 0.660 vs. 0.710). Under mental-fatigue conditions, a recent systematic review reports that music can attenuate performance decrements—for example, reaction time increased in a no-music control condition (≈500 → 520 ms) but remained stable under music (≈502 → 498 ms) in a Go/NoGo task. However, benefits are boundary-conditioned: music with lyrics reliably impairs cognitive performance with small but credible effects (e.g., d ≈ −0.3 across memory/reading outcomes), whereas lyric-free instrumental music is often closer to null. Finally, because elite esports training and competition depend on rapid visuomotor execution, we highlight rhythmic entrainment as a plausible mechanism, while noting that tournament rules may restrict in-game music, shifting many applications to pre−/between-game windows. Together, this mini-review integrates quantitative evidence into a functional ludomusicology framework and outlines testable predictions for tailoring music by tempo, lyricality, rhythmic salience, and context (training vs. tournament).

## Full-text entities

- **Diseases:** fatigue (MESH:D005221)

## Figures

1 figure with captions in the complete paper: https://tomesphere.com/paper/PMC12975985/full.md

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Source: https://tomesphere.com/paper/PMC12975985