Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study
Sumana MN, Supreeta R Shettar, Yogeesh D Maheshwarappa, GK Megha, Veerabhadra Swamy GS, Chinchana Shylaja Eshwar, Shruthi Shree SC

TL;DR
A game-based learning intervention improved healthcare learners' understanding of proper antibiotic use, potentially helping reduce antimicrobial resistance.
Contribution
A gamified educational tool was developed and tested to improve rational antimicrobial use among healthcare learners.
Findings
Participants' ability to distinguish bacterial and viral symptoms improved from 48% to 94%.
There was significant improvement in selecting appropriate empirical antimicrobials with correct dose, route, and duration.
The intervention enhanced adherence to antimicrobial use principles and awareness of AMR.
Abstract
Antimicrobial resistance (AMR) is a global problem. Training health care professionals in the rational use of antimicrobials is essential to curb AMR. To support efforts to reduce antibiotic resistance, this study assesses how well a gamified educational intervention might improve health care professionals’ and students’ understanding and use of appropriate antibiotics. This is a prospective interventional study conducted for clinical practitioners, undergraduates (MBBS and interns), postgraduates, and pharmacy students. A total of 60 participants were included in the study. Innovative games were administered to support the management of infections across multiple body systems, in accordance with the 2022 Indian Council of Medical Research treatment guidelines and the latest Infectious Diseases Society of America guidelines, incorporating multiple instructional components. Pretest and…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification · Antibiotic Use and Resistance · E-Learning and COVID-19
