# Working memory load and search efficiency in conventional monitor-based 2D versus 3D virtual settings: analysis of response times and parietal induced alpha activity in a modified Sternberg task

**Authors:** Merle Sagehorn, Marike Johnsdorf, Joanna Kisker, Thomas Gruber, Benjamin Schöne

PMC · DOI: 10.1007/s00221-026-07266-1 · Experimental Brain Research · 2026-03-09

## TL;DR

This study compares working memory performance in 2D and 3D virtual environments using response times and brain activity, finding that 3D VR improves efficiency without changing the basic memory search process.

## Contribution

The study introduces a novel comparison of 2D and 3D VR in working memory tasks using both behavioral and electrophysiological measures.

## Key findings

- 3D VR presentation led to faster response times and lower working memory load compared to 2D.
- Parietal alpha activity increased with setsize in both modalities, indicating serial search processes.
- 3D environments delayed capacity saturation, suggesting more efficient memory utilization.

## Abstract

In psychophysiological research on memory encoding and retrieval, Virtual Reality (VR) allows for meaningful insights into mnemonic processing under realistic conditions, yet its effects on working memory (WM) processing and performance remain inconclusive. The present study investigates how information search processes in WM differ when stimulus material is encoded in a conventional monitor-based context or in a more realistic virtual setting, and whether complex, naturalistic stimulus properties facilitate or challenge WM processing and task performance. Participants performed a modified Sternberg task with everyday objects presented either on a 2D monitor or in photorealistic VR. To investigate the search mechanism and WM load, response times, accuracy, and parietal induced alpha activity during retention were analyzed. Across both modalities, response times, error rates, and parietal alpha activity increased with setsize, consistent with serial WM search up to capacity limits. Reaction times were faster for target than non-target probes, suggesting that complex object stimuli engage familiarity- or priming-based components in WM search, particularly in VR. Critically, 3D presentation yielded faster response times across setsizes and lower WM load, reflected by reduced parietal alpha activity during retention, while accuracy was preserved. Moreover, response times in the 2D condition deviated earlier from linearity at higher setsizes, whereas 3D presentation resulted in a more gradual increase, indicating delayed capacity-related saturation. Together, the behavioral and electrophysiological findings indicate that more realistic presentation in VR supports more efficient utilization of WM capacity, likely by facilitating access to stored representations, without altering the fundamental serial nature of WM search.

The online version contains supplementary material available at 10.1007/s00221-026-07266-1.

## Full-text entities

- **Diseases:** WM (MESH:D008569), impairment of vision (MESH:D014786), cognitive fatigue (MESH:D005221), neurological disorders (MESH:D009461)
- **Chemicals:** ICLabel (-), PC (MESH:C053518)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12971832/full.md

## Figures

4 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12971832/full.md

---
Source: https://tomesphere.com/paper/PMC12971832