# A biologically plausible decision-making model based on interacting neural populations

**Authors:** Emre Baspinar, Gloria Cecchini, Michael DePass, Marta Andujar, Pierpaolo Pani, Stefano Ferraina, Rubén Moreno-Bote, Ignasi Cos, Alain Destexhe

PMC · DOI: 10.1371/journal.pone.0340393 · PLOS One · 2026-03-03

## TL;DR

This paper introduces a biologically plausible model for decision-making using interacting neural populations in the brain's cortical layer 2/3.

## Contribution

The model integrates biophysically realistic neural interactions and reward-driven learning for decision-making tasks.

## Key findings

- The model uses long-range excitation and local inhibition to simulate competition between neural populations.
- It successfully learns optimal strategies for decision-making tasks in human and macaque experiments.
- The model can be integrated into large-scale brain simulators like The Virtual Brain.

## Abstract

We present a novel decision-making model with two populations. Each population is composed of Regularly Spiking (excitatory) and Fast Spiking (inhibitory) cells in cortical layer 2/3. Each population votes for one of the two visual alternatives shown on a monitor in human and macaque experiments. The model is biophysically plausible since it is based on long-range cortico-cortical connections between the layer 2/3 populations. These connections are excitatory. They contact both Regularly Spiking and Fast Spiking cells. This long-range excitation is conflicted by an inhibition based on local connections within the populations. This configuration introduces a competition between the layer 2/3 populations, sufficient for making a decision to choose between two alternatives shown on the monitor. We integrate the model with a reward-driven learning mechanism. This allows the model to learn the optimal strategy maximizing the cumulative reward in the long term. We test the model on two decision-making tasks applied on human and macaque. This model elaborates certain biophysical details which were not considered by simpler phenomenological models proposed for similar decision-making tasks. Finally, it can be embedded in a brain simulator such as The Virtual Brain to study decision-making in terms of large-scale brain dynamics.

## Linked entities

- **Species:** Homo sapiens (taxon 9606)

## Full-text entities

- **Diseases:** AI (MESH:D008599), fatigue (MESH:D005221), FS (MESH:D052159)
- **Chemicals:** dopamine (MESH:D004298), acetylcoline (-), water (MESH:D014867), Ni (MESH:D009532), T. (MESH:D014316)
- **Species:** Homo sapiens (human, species) [taxon 9606], Macaca (macaque, genus) [taxon 9539]
- **Cell lines:** FS — Homo sapiens (Human), Chondrosarcoma, Cancer cell line (CVCL_M616)

## Full text

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## Figures

13 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12956099/full.md

## References

47 references — full list in the complete paper: https://tomesphere.com/paper/PMC12956099/full.md

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Source: https://tomesphere.com/paper/PMC12956099