# Seeing through the virtual reality: the effects of learning environment and task difficulty on difficulty perception, learning outcomes and mental models

**Authors:** Meixian Shan, Suying Du, Chenyu Shangguan, Mei Li

PMC · DOI: 10.3389/fpsyg.2026.1772894 · Frontiers in Psychology · 2026-02-17

## TL;DR

This study compares how virtual reality and multimedia videos affect learning outcomes, difficulty perception, and mental models based on task difficulty.

## Contribution

It provides empirical evidence on how learning environment and task difficulty interact to influence learning outcomes and mental model development.

## Key findings

- VR made high-difficulty tasks seem more challenging and low-difficulty tasks simpler.
- VR improved knowledge transfer and mental models, especially for high-difficulty tasks.
- Multimedia videos supported better knowledge retention and mental models for low-difficulty tasks.

## Abstract

Virtual Reality (VR) offers learners highly immersive learning experiences through rich audiovisual stimuli and interactive environments, while traditional multimedia videos remain one of the most widely used instructional formats. However, existing research on the effects of these two learning environments (VR vs. multimedia videos) on learning outcomes, particularly knowledge transfer and mental models, has inconsistent conclusions, with task difficulty potentially playing a key role. Considering that different difficulty levels of learning tasks may trigger differentiated difficulty perceptions among learners in various environments, thereby influencing their learning outcomes and mental models, this study investigated how the interaction between learning environment and task difficulty affected learners’ difficulty perceptions, learning outcomes, and mental models. In the present study, we used a dual-task paradigm to investigate task difficulty processing under different learning environment conditions. This study included 92 college students and used a 2 (learning environment: VR vs. multimedia video) by 2 (task difficulty: high vs. low) between-subject factorial design. Results showed that: (1) In VR learning environment, students found high-difficulty tasks more challenging and low-difficulty tasks simpler; (2) VR learning environment enhanced knowledge transfer and mental model construction, particularly improving mental model development when tasks were highly difficult; (3) multimedia video learning environment was more conducive to knowledge retention, with better mental model development in the low-difficulty tasks condition. The study provides empirical evidence for the instructional design of immersive and traditional media environments, highlighting the importance of adaptive design strategies to optimize learning outcomes across varying cognitive demands.

## Full-text entities

- **Genes:** H2BC21 (H2B clustered histone 21) [NCBI Gene 8349] {aka GL105, H2B, H2B-GL105, H2B.1, H2BE, H2BFQ}, H3C4 (H3 clustered histone 4) [NCBI Gene 8351] {aka H3/b, H3FB, HIST1H3D}, H1-5 (H1.5 linker histone, cluster member) [NCBI Gene 3009] {aka H1, H1.5, H1B, H1F5, H1s-3, HIST1H1B}
- **Diseases:** cognitive overload (MESH:D003072), infection (MESH:D007239)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

78 references — full list in the complete paper: https://tomesphere.com/paper/PMC12953420/full.md

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Source: https://tomesphere.com/paper/PMC12953420