# Progress in the application of virtual reality technology in the rehabilitation of patients with pusher syndrome after stroke

**Authors:** Junsheng Hao, Fuxian Lv, Haochong Song, Haoyang Duan

PMC · DOI: 10.3389/fneur.2026.1769598 · Frontiers in Neurology · 2026-02-17

## TL;DR

Virtual reality (VR) technology is being explored as a new rehabilitation tool for stroke patients with pusher syndrome, offering immersive and interactive ways to improve balance and recovery.

## Contribution

The paper systematically reviews VR's potential in addressing pusher syndrome rehabilitation challenges and outlines future research directions.

## Key findings

- VR technology can correct perceptual deviations and improve postural control in pusher syndrome patients.
- VR offers personalized rehabilitation through functions like visual-postural recalibration and balance task training.
- Challenges include hardware discomfort, lack of standardized protocols, and uncertain cost-effectiveness.

## Abstract

Pusher syndrome (PS) after stroke is a postural control disorder characterized by an abnormal perception of verticality, where patients persistently lean toward the hemiplegic side and resist postural correction, severely affecting balance function and rehabilitation progress. With its immersive, interactive, and programmable features, virtual reality (VR) technology offers new approaches for the rehabilitation of PS, including multisensory integration, real-time feedback, and personalized training. This article reviews the clinical features, pathological mechanisms, and rehabilitation challenges of PS, and systematically elaborates on the advantages of VR technology in correcting perceptual deviations, improving postural control, and enhancing treatment motivation and compliance through functions such as visual-postural recalibration, body schema reconstruction, and balance task training. Additionally, it analyzes the challenges faced by VR technology in clinical application, including hardware discomfort, insufficient standardization of protocols, uncertain cost-effectiveness, and limited evidence of long-term efficacy. Future research should focus on device optimization, protocol standardization, high-level evidence-based validation, and technology integration to promote the precise, personalized, and widespread application of VR in the rehabilitation of PS.

## Linked entities

- **Diseases:** stroke (MONDO:0005098)

## Full-text entities

- **Diseases:** motor control impairment (MESH:D007174), hemiplegia (MESH:D006429), system (MESH:D015619), cognitive disorder (MESH:D003072), postural deviation (MESH:D054972), brain injury (MESH:D001930), brain lesions (MESH:D001927), post-stroke dysfunctions (MESH:D000094025), visual fatigue (MESH:D001248), dizziness (MESH:D004244), falls (MESH:C537863), impaired vestibular function (MESH:D015837), spatial neglect (MESH:D058069), vertical deviation (MESH:D013285), Stroke (MESH:D020521), brainstem stroke (MESH:D020526), balance disorders (MESH:D009358), headaches (MESH:D006261), spasticity (MESH:D009128), upper limb dysfunction (MESH:D038062), visual deficits (MESH:D014786), PS (MESH:D013577), motion sickness (MESH:D009041), Pushing Behavior (MESH:D001523), impaired proprioception (MESH:D020886), tumors (MESH:D009369), traumatic brain injury (MESH:D000070642), anxiety (MESH:D001007), central nervous system damage (MESH:D002493)
- **Chemicals:** PS (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

51 references — full list in the complete paper: https://tomesphere.com/paper/PMC12953117/full.md

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Source: https://tomesphere.com/paper/PMC12953117