# Does the Habit Theory of Addictions Extend to Disordered Gambling?

**Authors:** Tim van Timmeren, Luke Clark

PMC · DOI: 10.1007/s40429-026-00715-5 · Current Addiction Reports · 2026-02-26

## TL;DR

This paper explores whether habit theory, which explains substance addiction, can also apply to gambling disorders, reviewing current evidence and suggesting areas for future research.

## Contribution

The paper evaluates the conceptual and empirical fit of habit theory to gambling disorder, highlighting gaps in current research.

## Key findings

- Behavioral studies show limited direct support for habit theory in gambling.
- Naturalistic gambling behaviors, especially with slot machines, show signs of habit formation.
- Modern gambling products may facilitate habit formation due to their complex learning environments.

## Abstract

‘Habit theory’ is a pervasive framework that describes addiction as a transition from goal-directed use (e.g. of drugs) to habitual response, accompanied by a neurobiological shift in fronto-striatal brain circuitry. As a theory that has been explored in the context of substance addictions, this article evaluates the conceptual fit of habit theory to gambling behavior and gambling disorder, and summarizes recent empirical evidence.

Relevant research falls into two main themes. First, studies have compared behavioral markers of habit (e.g. the two-step task, Pavlovian-to-Instrumental Transfer effects) in groups with and without gambling problems. These studies find limited direct support for the hypothesis. Second, psychological research has begun to examine habit-like behaviors in naturalistic gambling. These studies find behavioral expressions consistent with habit formation, primarily during engagement with slot machines, but are yet to test key tenets of habit theory such as insensitivity to outcome devaluation.

Modern gambling products (e.g. slot machines, in-play sports betting) create rich learning environments that may be highly amenable to habit formation. Further research is needed to develop and validate new tools for testing habit formation and habit strength / persistence in the context of gambling.

## Full-text entities

- **Diseases:** impulsivity (MESH:D007174), cocaine use disorder (MESH:D019970), Gambling Disorder (MESH:D005715), disorder (MESH:D009358), lesions (MESH:D009059), learning deficits (MESH:D007859), GD (MESH:D005776), addiction (MESH:D019966), craving (MESH:C564883), addictive behavior (MESH:D000437)
- **Chemicals:** dopamine (MESH:D004298), cocaine (MESH:D003042), cortisol (MESH:D006854)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

9 references — full list in the complete paper: https://tomesphere.com/paper/PMC12945966/full.md

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Source: https://tomesphere.com/paper/PMC12945966