# The Effect of an Immersive Virtual Reality Physical Activity Intervention on Anthropometric Variables, Physical Fitness, and Blood Pressure in College Students: A Randomized Controlled Trial

**Authors:** Andrés Godoy-Cumillaf, Paola Fuentes-Merino, Josivaldo de Souza-Lima, Frano Giakoni-Ramírez, Catalina Muñoz-Strale, Maribel Parra-Saldias, Daniel Duclos-Bastias, Claudio Farias-Valenzuela, Eugenio Merellano-Navarro, José Bruneau-Chávez

PMC · DOI: 10.3390/healthcare14040446 · Healthcare · 2026-02-11

## TL;DR

This study found that using immersive virtual reality for physical activity over 12 weeks improved college students' cardiorespiratory fitness, but had no significant effect on body measurements or blood pressure.

## Contribution

The study introduces immersive virtual reality as a novel method to promote physical activity and improve fitness in sedentary university students.

## Key findings

- The intervention significantly improved cardiorespiratory fitness as measured by VO2 and the 20 m shuttle run test.
- No significant changes were observed in anthropometric variables, strength, or blood pressure.
- The study suggests IVR-based training is a promising tool for health promotion in university students.

## Abstract

Background/Objectives: University students exhibit high levels of sedentary behavior and low adherence to physical activity recommendations, and immersive virtual reality (IVR) represents an innovative strategy to increase physical activity participation. The aim of this study was to evaluate the effect of a physical activity intervention using IVR on anthropometric variables, physical fitness, and blood pressure in university students. Methods: A randomized controlled trial was conducted with 60 participants (30 control, 30 intervention) over 12 weeks. The intervention group performed three weekly exercise sessions using IVR, while the control group maintained their usual activity. BMI, waist and hip circumferences, handgrip strength, cardiorespiratory fitness, and blood pressure were assessed. Baseline characteristics between groups were compared using Student’s t-test. The effect of the intervention was analyzed using analysis of covariance adjusted for baseline values. Sensitivity analyses were performed to assess between-group changes, and subgroup analyses were conducted to determine the impact of sex. Results: The intervention produced significant improvements in cardiorespiratory fitness (VO2 and the 20 m shuttle run test); no significant changes were observed in anthropometric variables, strength, or blood pressure. Conclusions: A 12-week intervention with immersive virtual reality-based physical training improves cardiorespiratory fitness in university students, representing a promising tool for health promotion in this population.

## Full-text entities

- **Diseases:** cardiometabolic diseases (MESH:D024821), injury to (MESH:D014947), visual impairment (MESH:D014786), cancer (MESH:D009369), anxiety (MESH:D001007), vestibular disorders (MESH:D015837), nausea (MESH:D009325), obesity (MESH:D009765), weight gain (MESH:D015430), overweight (MESH:D050177), non-communicable diseases (MESH:D000073296), seizures (MESH:D012640), epilepsy (MESH:D004827), cardiovascular disease (MESH:D002318), mental health disorders (OMIM:603663), dizziness (MESH:D004244), adiposity (MESH:D018205), depression (MESH:D003866), type 2 diabetes (MESH:D003924), cognitive impairment (MESH:D003072)
- **Chemicals:** oxygen (MESH:D010100), caffeine (MESH:D002110), lipid (MESH:D008055), alcohol (MESH:D000438)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

43 references — full list in the complete paper: https://tomesphere.com/paper/PMC12941052/full.md

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Source: https://tomesphere.com/paper/PMC12941052