# Video Game-Based Interventions for Visual Rehabilitation in Childhood Amblyopia: A Systematic Review and Meta-Analysis

**Authors:** Marina Piñar-Lara, Esteban Obrero-Gaitán, Sara Gómez-Molina, Rafael Lomas-Vega, Héctor García-López, Irene Cortés-Pérez

PMC · DOI: 10.3390/children13020278 · 2026-02-18

## TL;DR

Video games can help improve vision in children with amblyopia, especially when used with traditional patching therapy.

## Contribution

This study provides the first large-scale systematic review and meta-analysis on the effectiveness of video game-based interventions for childhood amblyopia.

## Key findings

- Video game-based interventions significantly improve visual acuity in children with amblyopia.
- Combining video games with patching therapy is more effective than patching alone.
- Non-immersive video games are as effective as more expensive immersive systems.

## Abstract

What are the main findings?
Video game-based interventions are effective tools for increasing visual acuity in children with amblyopia.The combination of video games and traditional patching therapy demonstrates superior effectiveness compared to patching alone.

Video game-based interventions are effective tools for increasing visual acuity in children with amblyopia.

The combination of video games and traditional patching therapy demonstrates superior effectiveness compared to patching alone.

What are the implications of the main findings?
Clinicians should consider incorporating video games as an adjuvant to traditional patching.Non-immersive systems represent a clinically viable and effective tool, suggesting that specialized or expensive immersive hardware is not strictly necessary to achieve positive visual improvements.

Clinicians should consider incorporating video games as an adjuvant to traditional patching.

Non-immersive systems represent a clinically viable and effective tool, suggesting that specialized or expensive immersive hardware is not strictly necessary to achieve positive visual improvements.

Background: Novel approaches such as video games represent a promising tool in increasing visual acuity (VA) in children with amblyopia. The aim was to determine the effectiveness of video game-based interventions (VGBIs) in increasing VA in children with amblyopia. Secondarily, to estimate safety, satisfaction, and compliance with VGBIs. Methods: According to the PRISMA guidelines, a systematic review with meta-analysis (SRMA) was conducted, including studies retrieved from PubMed Medline, SCOPUS, WOS, CINAHL, and PEDro without publication date and language restrictions. We included randomized controlled trials (RCTs) and pilot RCTs, comprising children with amblyopia, that compared the effectiveness of VBGI vs. others in improving VA. Pooled effect was estimated with the Cohen’s standardized mean difference (SMD) and its 95% confidence interval (95%CI). Results: Twenty-one RCTs, providing data from 1515 children, were included. VGBIs are effective (SMD = 0.38; 95%CI 0.08 to 0.68; p = 0.013) in increasing VA. Subgroup analyses suggested that non-immersive video games are the most appropriate for improving VA (SMD = 0.35; 95%CI 0.02 to 0.68; p = 0.039) and that VGBI is more effective than patching therapy, especially in combination with patching therapy (SMD = 0.63; 95%CI 0.29 to 0.97; p < 0.001). Conclusion: This SRMA, including a large number of RCTs to date, demonstrates that VGBI is effective in improving VA in children with amblyopia.

## Linked entities

- **Diseases:** amblyopia (MONDO:0001020)

## Full-text entities

- **Diseases:** Amblyopia (MESH:D000550), VA (MESH:D014786), dyslexia (MESH:D004410), injury to (MESH:D014947), eye (MESH:D005134), learning difficulties (MESH:D007859), Diplopia (MESH:D004172), occlusion (MESH:D001157), Diabetic Retinopathy (MESH:D003930), attention deficit hyperactivity disorder (MESH:D001289), neurodevelopmental disorder (MESH:D002658)
- **Chemicals:** atropine (MESH:D001285), VGBI (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12940067/full.md

---
Source: https://tomesphere.com/paper/PMC12940067