# Enhancing Youth Mental Health Through Virtual Lifestyle Behavior Change Support: A Pilot Feasibility Trial

**Authors:** Meaghan Halle Smith, Patricia E. Longmuir, Marjorie Robb, Mark L. Norris, Miranda DiGasparro, Kaitlin Laurie, Natasha Baechler, Natasha McBrearty, Kimberly Courtney, Fiona Cooligan, Paula Cloutier, Clare Gray

PMC · DOI: 10.3390/children13020163 · 2026-01-23

## TL;DR

A virtual program called HELP showed early promise in improving mental health and lifestyle habits in youth with mental distress, especially for those with milder symptoms.

## Contribution

This pilot study introduces HELP, a community-based virtual lifestyle support program, as a feasible tool for youth mental health care.

## Key findings

- Approximately 25% of youth with mental distress engaged with HELP e-resources.
- Engaged youth showed improved mental health and lifestyle patterns over 3 months.
- Screen time habits were most responsive to behavior change content in the program.

## Abstract

What are the main findings?
Approximately 25% of youth with mental distress engaged with HELP e-resources.Engaged youth reported favorable mental health and lifestyle patterns over 3 months.Screen time habits appeared most responsive to behavior change content.

Approximately 25% of youth with mental distress engaged with HELP e-resources.

Engaged youth reported favorable mental health and lifestyle patterns over 3 months.

Screen time habits appeared most responsive to behavior change content.

What are the implications of the main findings?
HELP may represent a feasible, community-based support to bridge gaps in pediatric mental health care.Youth with milder baseline mental health appeared more likely to benefit.

HELP may represent a feasible, community-based support to bridge gaps in pediatric mental health care.

Youth with milder baseline mental health appeared more likely to benefit.

Background: Among many deleterious effects on the well-being of children and youth, the COVID-19 pandemic contributed to a surge in youth mental health distress. This, coupled with pre-existing prolonged wait times for mental health care, highlighted the need for accessible community-based mental health supports. The Healthy Living Project (HELP) is a virtual lifestyle change support program aimed at promoting positive lifestyle changes and improved mental well-being among youth with mental distress. A pilot feasibility study explored youth engagement with HELP e-resources, and preliminary mental health and lifestyle measures over a 3-month period. Methods: Youth were enrolled in a 3-month pilot of the HELP e-resource. Feasibility metrics (recruitment, retention, and platform engagement) were documented, while exploratory self-reported data on emotional and behavioral difficulties, youth quality of life, sedentary behavior (screen time), sleep hygiene, and physical activity were assessed at baseline and 3 months. Results: Twenty-three youth (mean age 15.7 years, SD 1.7) completed baseline assessments and started the intervention, with ten participants retained by the end of the study. Compared with non-completers (n = 13), study completers (n = 10) tended to report higher quality of life and healthier habits (lower screen time, improved sleep hygiene, and higher activity). Ongoing access to HELP over 3 months was associated with suggestive trends toward improvement in emotional and behavioral difficulties and sleep hygiene. Engaged participants who received screen time education tended to report lower screen times as compared to unengaged counterparts. Conclusions: This study provides early insights into the implementation and acceptability of HELP e-resources among youth experiencing mental distress, with suggestive trends toward potential benefit. Low recruitment and high attrition preclude definitive conclusions, and the findings should be interpreted as exploratory. Lessons from this pilot will inform the design of a subsequent trial to more rigorously evaluate feasibility and the potential impact of HELP on youth with mental distress.

## Full-text entities

- **Diseases:** injury to (MESH:D014947), sleep (MESH:D012893), HELP (MESH:D000067329), Emotional and behavioral difficulties (MESH:D001523), anxiety (MESH:D001007), distress (MESH:D012128), HOSPITAL (MESH:D003428), Mental (MESH:D008607), COVID-19 (MESH:D000086382), Mental Health (OMIM:603663), depression (MESH:D003866), disordered eating (MESH:D001068)
- **Chemicals:** HELP (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

4 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12940004/full.md

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Source: https://tomesphere.com/paper/PMC12940004