Effects of 3D Virtual Reality on Postural Control in Young Adults: Clinical and Practical Implications
Gustavo Christofoletti, Gabriela Maria da Silva Béé, Otávio Reginato, Nathalia Oliveira Rodrigues, Sidineia Silva Pinheiro Cavalcante Franco, Ana Beatriz Gomes de Souza Pegorare

TL;DR
This study found that using 3D virtual reality can temporarily disrupt balance in young adults, suggesting the need for caution and supervision.
Contribution
The study reveals new insights into the potential risks of 3D VR on postural control in young adults.
Findings
VR increased frontal sway, sway area, and imbalance speed in young adults.
25% of participants showed clinically significant postural instability during VR.
Higher baseline instability led to greater deterioration during VR exposure.
Abstract
Background: Previous studies have demonstrated the benefits of virtual reality (VR) as an intervention tool guided by specialists. However, little is known about whether VR may pose risks in uncontrolled environments. Considering its implications for clinics and practice, this study aimed to assess the potential risks of a 3D VR simulation on postural control in young adults. Methods: Seventy-nine community-dwelling young adults completed a VR program using a head-mounted display that simulated a 3D roller-coaster ride while standing. Postural control was assessed using a force platform measuring frontal and lateral sway, center-of-pressure sway area, and frontal and lateral imbalance speed. The assessments were conducted with and without VR. Statistical analyses were performed using paired comparisons. Significance was set at 5%. Effect sizes (ESs) are reported. Results: Engaging in a…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1
Figure 2
Figure 3Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Balance, Gait, and Falls Prevention · Pediatric Pain Management Techniques
