# Mobile Phone Craving in Spain: Associations with Impulsivity, Anxiety, Gaming Problem, and Gambling Severity

**Authors:** Jose de-Sola, Joan I. Mestre-Pintó, Víctor José Villanueva-Blasco, Hernán Talledo, Antonia Serrano, Gabriel Rubio, Fernando Rodríguez de Fonseca

PMC · DOI: 10.3390/bs16020234 · Behavioral Sciences · 2026-02-06

## TL;DR

This study explores how mobile phone craving in Spain is linked to impulsivity, anxiety, gaming, and gambling issues, especially among younger adults.

## Contribution

The study introduces a multidimensional framework for understanding mobile phone craving and its associations with behavioral and emotional factors.

## Key findings

- Mobile phone craving is most common in younger adults and linked to higher impulsivity, anxiety, and daily phone use.
- Craving is strongly associated with Internet Gaming Disorder and gambling severity among users who engage in these activities.
- Four dimensions—Reactive Impulsivity, Cognitive Impulsivity, Negative Emotions, and Addictive Behaviors—underlie mobile phone craving.

## Abstract

Craving for mobile phone use is increasingly discussed as a relevant feature of problematic engagement with digital technologies. This population-based study of 1601 Spanish adults examined psychological factors (impulsivity traits and affective symptoms) and behavioral correlates linked to mobile phone craving. Primary outcome: Mobile phone craving scale (MPACS). Secondary analyses: Associations between craving and impulsivity, anxiety, depression, Internet Gaming Disorder (IGD), gambling severity, and alcohol use. Craving measured with the MPACS was most common among younger participants (16–35 years old) and strongly related to greater daily phone use, heightened impulsivity, especially urgency and sensation seeking, and higher levels of anxiety and depressive symptoms. Among individuals who use their phones for gaming or gambling (n = 463), craving was strongly associated with IGD and gambling severity, suggesting that mobile phones may amplify involvement in these behaviors. Exploratory factor analyses consistently revealed four underlying dimensions—Reactive Impulsivity, Cognitive Impulsivity, Negative Emotions, and Addictive Behaviors—each contributing differently depending on craving intensity. Logistic regression analyses showed that anxiety, impulsivity, phone-use duration, and IGD scores independently predicted high craving levels. Overall, the findings highlight mobile phone craving as a clinically meaningful, multidimensional construct tied to emotional dysregulation and behavioral addiction. Assessing craving may help identify individuals at heightened risk for problematic technology use and related psychological difficulties.

## Full-text entities

- **Diseases:** gambling disorder (MESH:D005715), Anxiety (MESH:D001007), dysphoria (MESH:D019052), Addiction (MESH:D019966), ADHD (MESH:D001289), impaired self-regulation (MESH:C565631), sleep disturbances (MESH:D012893), C (OMIM:211750), Addictive Behaviors (MESH:D000437), Mobile Phone Craving (MESH:D014086), injury to (MESH:D014947), Craving (MESH:C564883), internalizing disorders (MESH:D000082122), Cognitive Impulsivity (MESH:D003072), regulation (MESH:C564833), compulsive checking (MESH:D000073932), IGD (MESH:C535406), Emotional dysregulation (MESH:D021081), Impulsive Behavior (MESH:D010554), Mood States (MESH:D019964), social anxiety (MESH:D000072861), Depression (MESH:D003866), Negative Emotions (MESH:D064726), Impulsivity (MESH:D007174)
- **Chemicals:** Alcohol (MESH:D000438)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

61 references — full list in the complete paper: https://tomesphere.com/paper/PMC12938027/full.md

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Source: https://tomesphere.com/paper/PMC12938027