# Examining speakers’ subjective and bio-behavioral responses to audience-induced social-evaluative threat via immersive VR

**Authors:** Sue Lim, Ralf Schmälzle, Gary Bente

PMC · DOI: 10.1038/s41598-026-38915-8 · Scientific Reports · 2026-02-06

## TL;DR

This study uses VR to explore how speakers react to supportive or unsupportive audiences during public speaking, showing increased stress and altered behavior with unsupportive groups.

## Contribution

The novel use of immersive VR combined with physiological and behavioral measures to study audience effects on public speaking.

## Key findings

- Unsupportive audiences increased negative affect, arousal, and anxiety in speakers.
- Physiological and behavioral responses showed decreased speaking rate and increased vocal dominance in unsupportive conditions.
- VR combined with physiological measures is effective for studying social-communication processes.

## Abstract

Success in public speaking hinges on engaging an audience, which involves a high-stakes social interaction process that remains a significant source of anxiety and stress for many. Using a virtual-reality (VR)-based experimental paradigm, we tested how speakers delivering scientific talks perceive and respond to supportive vs. unsupportive audiences. We collected behavioral (gaze, paralinguistics, motion expressiveness/openness), physiological (heart rate, electroencephalography, breathing rate, pupil dilation), and self-report measures to assess audience effects. The unsupportive audience elicited greater negative affect, arousal, and anxiety, and higher perceived cognitive and social effort. Physiologically and behaviorally, speaking to the unsupportive audience decreased the speaking rate. Acoustic analyses further indicated greater emotional arousal and vocal dominance in the unsupportive condition. These findings highlight VR combined with physiological measurement as a powerful approach for investigating audience effects and social-communication processes, with clear implications for augmenting social intelligence and communication skills.

## Full-text entities

- **Diseases:** cognitive and behavioral anxiety symptoms (MESH:D001008), pupil dilation (MESH:D011681), Anxiety (MESH:D001007), dry mouth (MESH:D014987), stuttered (MESH:D013342)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

3 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12936056/full.md

## References

18 references — full list in the complete paper: https://tomesphere.com/paper/PMC12936056/full.md

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Source: https://tomesphere.com/paper/PMC12936056