# A critical role of affective content in the analgesic effect of virtual reality: a cross-sectional within-subject study

**Authors:** Nandini Raghuraman, Roni Shafir, GianCarlo Colloca, Craig Kier, Barbara Brawn, Amitabh Varshney, Sarah Murthi, Yang Wang, Luana Colloca

PMC · DOI: 10.1016/j.lana.2026.101385 · Lancet Regional Health - Americas · 2026-02-16

## TL;DR

This study shows that virtual reality with enjoyable content can reduce pain more effectively than other methods, especially by improving mood and enjoyment.

## Contribution

The study identifies that affective content, not just immersion, is key to VR's analgesic effects.

## Key findings

- VR Ocean significantly increased heat pain tolerance and reduced pain intensity and unpleasantness.
- Mood and enjoyment, but not anxiety, mediated VR's effect on pain intensity.
- Enjoyable VR content was rated as the most enjoyable experience compared to other conditions.

## Abstract

The dual challenges of the opioid crisis and the global burden of chronic pain underscore the need for safe, non-pharmacological alternatives. Virtual reality (VR) is a promising digital therapeutic for pain, yet its mechanisms remain unclear. This study aimed to disentangle the roles of immersion and emotional engagement in VR-induced analgesia in individuals with temporomandibular disorders (TMD).

In a counterbalanced within-subject design, 62 adults with TMD (21 males, 41 females; mean age 34.7 years [19–55]; 57 (91.9%) non-Hispanic or Latino, 30 (48.4%) White) were exposed to seven conditions: three immersive VR environments (ocean, opera, pink noise), matched non-immersive (2D) versions, and a 2-back working memory task. Heat pain tolerance was assessed using thermal stimulation. Participants rated pain intensity, pain unpleasantness, mood, anxiety, and enjoyment. Skin conductance response (SCR) indexed autonomic arousal. Multilevel mediation models tested the underlying psychological mechanisms.

VR Ocean significantly increased heat pain tolerance (Cohen's d = 1.60), reduced pain intensity and unpleasantness, improved mood, and reduced situational anxiety relative to all other conditions (all p < 0.05). It was also rated as the most enjoyable experience (p < 0.01). Mediation analyses indicated mood (ab = −5.15) and enjoyment (ab = −6.12) significantly mediated VR Ocean's effect on pain intensity, whereas anxiety did not. No mediators explained changes in pain tolerance. SCR did not differ between VR and 2D conditions.

VR-based analgesia relies not only on immersion but also on affectively rewarding contents. Digital therapeutics that enhance positive mood and enjoyment may be especially effective for chronic pain management.

This study was supported by the 10.13039/100000002National Institutes of Health and the University of Maryland.

## Full-text entities

- **Genes:** NPS (neuropeptide S) [NCBI Gene 594857]
- **Diseases:** heat (MESH:D018883), chronic pain (MESH:D059350), Depression (MESH:D003866), bruxism (MESH:D002012), DC (MESH:D054221), orofacial pain (MESH:D005157), TMD (MESH:D013705), analgesia (MESH:D000699), mood (MESH:D019964), temporal mandibular disorder (MESH:D008336), Anxiety (MESH:D001007), Heat pain (MESH:D010146)
- **Chemicals:** Pink (-), cortisol (MESH:D006854)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12930066/full.md

## Figures

4 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12930066/full.md

## References

43 references — full list in the complete paper: https://tomesphere.com/paper/PMC12930066/full.md

---
Source: https://tomesphere.com/paper/PMC12930066