# Copycat Behavior and Somatic Symptoms in Italian Children Exposed to a Violent TV Series: An Observational Study of Squid Game Viewers

**Authors:** Martina Gnazzo, Giuditta Bargiacchi, Luigi Vetri, Lucia Parisi, Davide Testa, Daniela Smirni, Agata Maltese, Valentina Baldini, Giulia Pisanò, Eva Germanò, Beatrice Gallai, Antonella Gagliano, Carola Costanza, Michele Roccella, Marco Carotenuto

PMC · DOI: 10.3390/pediatric18010017 · Pediatric Reports · 2026-01-30

## TL;DR

This study found that some Italian children who watched the violent TV series Squid Game imitated its scenes and reported slightly more physical complaints.

## Contribution

The study provides observational evidence linking violent TV series viewing to copycat behaviors and minor somatic symptoms in children.

## Key findings

- 32% of Squid Game viewers imitated violent scenes from the show.
- Children in the copycat group had slightly higher somatic complaints compared to non-copycat viewers.
- No significant differences were found in other behavioral or emotional scales between the groups.

## Abstract

Background: Violent TV series and streaming content are increasingly accessible to children, raising concerns about behavioral imitation and psychological effects. This study examined copycat behaviors and associated emotional and somatic symptoms among children who reported watching the age-restricted series Squid Game. Methods: In this observational study of 228 Italian primary school children (aged 8–11), 128 who had watched Squid Game formed the analytic sample. They were categorized into a Copycat Behavior (CB) group or a Non-Copycat Behavior (NCB) group based on self-reported imitation of scenes or games from the series. Parents completed the Child Behavior Checklist (CBCL). Group differences were assessed using Mann–Whitney U tests, and gender distribution was compared with Chi-square tests (α = 0.05). Results: Among viewers, 42 children (32%) engaged in imitation behaviors, typically reenacting game-based violent scenes with friends (52%), siblings (28%), or classmates (20%). Age and gender distributions did not differ between groups. The CB group scored slightly higher on the CBCL Somatic Complaints scale compared with the NCB group (M = 54.12 vs. 52.92; U = 1414.5, p = 0.033), although this difference was small. No significant differences emerged on other CBCL syndrome or broadband scales. Conclusions: Among children engaging in copycat behaviors exhibited a small, subclinical increase in somatic complaints. While causality cannot be inferred, the findings highlight the need to protect vulnerable children—particularly those prone to somatic distress—from unsupervised access to violent, age-inappropriate content. Media literacy for parents and educators, and longitudinal studies including non-viewers are recommended.

## Full-text entities

- **Diseases:** CB (MESH:D001523), Anxiety (MESH:D001007), injury to (MESH:D014947), headaches (MESH:D006261), sleep disturbances (MESH:D012893), externalizing problems (MESH:D017577), somatic distress (MESH:D012128), emotional dysregulation (MESH:D021081), media violence (MESH:D010033), difficulty falling asleep (MESH:C537863), fatigue (MESH:D005221), aggressive tendency (MESH:C536965), COVID-19 (MESH:D000086382), Attention Problems (MESH:D001289), agitation (MESH:D011595), Squid Game (MESH:C535406), Problems (MESH:D019973), emotional (MESH:D003072), restless sleep (MESH:C000715309), CBCL (MESH:D002653), Depressed (MESH:D003866), Aggressive Behavior (MESH:D010554)
- **Chemicals:** Squid Game (-)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12922118/full.md

## Figures

2 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12922118/full.md

## References

41 references — full list in the complete paper: https://tomesphere.com/paper/PMC12922118/full.md

---
Source: https://tomesphere.com/paper/PMC12922118