# The Impact of 3D Interactive Prompts on College Students’ Learning Outcomes in Desktop Virtual Learning Environments: A Study Based on Eye-Tracking Experiments

**Authors:** Xinyi Wu, Xiangen Wu, Weixing Hu, Jian Sun

PMC · DOI: 10.3390/jemr19010019 · Journal of Eye Movement Research · 2026-02-05

## TL;DR

This study shows that using 3D interactive prompts in virtual learning environments improves college students' learning outcomes by guiding attention and reducing cognitive load.

## Contribution

The study introduces a novel approach to assessing 3D interactive prompts in desktop VR through eye-tracking and learning analytics.

## Key findings

- Students with 3D prompts showed better spatial understanding and problem-solving performance.
- Eye-tracking revealed optimized attention patterns and reduced cognitive load in the experimental group.
- Post-test scores correlated with eye-tracking metrics, confirming the effectiveness of 3D prompts.

## Abstract

Despite the increasing adoption of desktop virtual reality (VR) in higher education, the specific instructional efficacy of 3D interactive prompts remains inadequately understood. This study examines how such prompts—specifically dynamic spatial annotations and 3D animated demonstrations—influence learning outcomes within a desktop virtual learning environment (DVLE). Employing a quasi-experimental design integrated with eye-tracking and multimodal learning analytics, university students were assigned to either an experimental group (DVLE with 3D prompts) or a control group (basic DVLE) while completing physics tasks. Data collection encompassed eye-tracking metrics (fixation heatmaps, pupil diameter and dwell time), post-test performance (assessing knowledge comprehension and spatial problem-solving), and cognitive load ratings. Results indicated that the experimental group achieved significantly superior learning outcomes, particularly in spatial understanding and dynamic reasoning, alongside optimized visual attention patterns—characterized by shorter initial fixation latency and prolonged fixation on key 3D elements—and reduced cognitive load. Eye-tracking metrics were positively correlated with post-test scores, confirming that 3D prompts enhance learning by improving spatial attention guidance. These findings demonstrate that embedding 3D interactive prompts in DVLEs effectively directs visual attention, alleviates cognitive burden, and improves learning efficiency, offering valuable implications for the design of immersive educational settings.

## Full-text entities

- **Diseases:** color blindness (MESH:D003117), -movement (MESH:D009069), cognitive (MESH:D003072), injury to (MESH:D014947), color weakness (MESH:D018908)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

7 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12922015/full.md

## References

26 references — full list in the complete paper: https://tomesphere.com/paper/PMC12922015/full.md

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Source: https://tomesphere.com/paper/PMC12922015