# “Play as a Nazi prison guard”: childhood and adolescent exposure to online extremist materials in online gaming environments

**Authors:** Jade Hutchinson, Ruxandra Mihaela Gheorghe, David Yuzva Clement, Kenton Bell, Lorraine Kellum, Michaela Rana, Alex Shuttleworth, Stephanie Scott-Smith

PMC · DOI: 10.3389/fpsyg.2025.1504584 · Frontiers in Psychology · 2026-02-06

## TL;DR

This paper explores how online gaming environments expose children and adolescents to extremist content and offers recommendations to address this issue.

## Contribution

The paper provides expert insights and actionable recommendations for mitigating online extremism exposure in gaming for youth.

## Key findings

- Online gaming is a key environment for extremist exposure among children and adolescents.
- Private–public partnerships and safety-by-design initiatives are crucial for addressing the issue.
- Interdisciplinary collaboration is needed to understand the impact of gaming on youth development.

## Abstract

This article analyzes 18 expert assessments reflecting professional evaluations and experiences on the relationship between children, adolescents, and online gaming technologies that facilitate exposure to extremist contents and recruiters. We conducted semi-structured interviews with 18 researchers, practitioners, and policymakers from government, academic, and education-based organizations across the Indo-Pacific, Europe, and North America. Online gaming emerged as a prominent concern and important component of the sociotechnical environment that facilitates children and adolescent exposure to extremist content and recruitment activities. The findings emphasized the importance of private–public partnerships, future “safety-by-design” initiatives, interdisciplinary collaboration with the cognitive-psychological and the developmental sciences, and need to understand the swiftly changing technological characteristics of online gaming in shaping how children and adolescents may encounter online extremism. We also highlight these experts’ opinions on the wider sociotechnical environment where such exposure is made possible. This article offers guidance and recommendations to researchers, practitioners, and policymakers who wish to better understand and address the influence of online extremism on child and adolescent development in the digital age.

## Full-text entities

- **Diseases:** mental health (OMIM:603663), adversity (MESH:D064420), autism (MESH:D001321), attention-deficit hyperactivity disorder (MESH:D001289), COVID (MESH:D000086382), abuse (MESH:D019966), violent (MESH:D001523), child sexual abuse (MESH:C535569), Terrorism (MESH:D020184), dyslexia (MESH:D004410), trauma (MESH:D014947), self-harm (MESH:D012652), aggression (MESH:D010554), neglect (MESH:D058069), extremism (MESH:C563475), depressed (MESH:D003866)
- **Chemicals:** P (MESH:D010758)
- **Species:** Homo sapiens (human, species) [taxon 9606], Cucumis sativus (cucumber, species) [taxon 3659]

## Full text

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## References

39 references — full list in the complete paper: https://tomesphere.com/paper/PMC12920570/full.md

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Source: https://tomesphere.com/paper/PMC12920570