# Value of virtual reality integrated with multilevel team-based pedagogy in standardized residency training: a randomized controlled study with longitudinal follow-up in anesthesiology

**Authors:** Si Chen, Chuanguang Wang

PMC · DOI: 10.3389/fmed.2026.1745346 · 2026-02-03

## TL;DR

A study shows that combining virtual reality with team-based learning improves anesthesiology residents' skills and performance over time.

## Contribution

VR-integrated team-based pedagogy is shown to enhance both technical and non-technical skills in residency training.

## Key findings

- VR-TBP improved first-pass intubation success and reduced intubation time at 12 months.
- Residents in VR-TBP had higher Mini-CEX and ANTS scores, indicating better clinical and non-technical skills.
- Skill retention and independent procedure completion were significantly better in the VR-TBP group.

## Abstract

Achieving both technical and non-technical competencies in anesthesiology residency training remains challenging, highlighting the need for innovative educational strategies.

In this single-center randomized controlled trial, 120 anesthesiology residents were assigned 1:1 to virtual reality (VR)–integrated team-based pedagogy (VR-TBP, n = 60) or conventional training (n = 60). The intervention combined immersive VR simulations with multilevel team-based teaching, while controls received standard lectures and bedside instruction. Primary outcomes included first-pass tracheal intubation success, intubation time, procedural errors, and ultrasound-guided nerve block performance. Secondary outcomes were Mini Clinical Evaluation Exercise (Mini-CEX), Anesthetists’ Non-Technical Skills (ANTS), theoretical knowledge, self-efficacy, and satisfaction. Long-term endpoints at 6 and 12 months assessed skill retention, independent procedure completion, and adverse events.

Baseline characteristics were comparable. At 12 months, VR-TBP participants achieved higher first-pass intubation success (86.7% vs. 68.3%, p = 0.026), shorter intubation times (60.1 ± 11.0 vs. 66.8 ± 12.6 s, p = 0.006), fewer errors (1.4 ± 0.7 vs. 2.0 ± 0.9, p = 0.007), and greater nerve block success (81.7% vs. 65.0%, p = 0.041). Non-technical outcomes also favored VR-TBP, with higher Mini-CEX (6.7 ± 1.0 vs. 5.9 ± 1.1, p < 0.001) and ANTS scores (11.5 ± 1.6 vs. 9.9 ± 1.7, p < 0.001). Skill retention (88.4% vs. 76.5%, p < 0.001) and independent procedure completion (76.7% vs. 58.3%, p = 0.032) were superior, with comparable adverse event rates.

Integrating VR-based simulation with team-based pedagogy significantly enhanced technical and non-technical competencies among anesthesiology residents, with sustained benefits at 12 months. VR-TBP offers an effective, reproducible model to strengthen residency training.

## Full-text entities

- **Genes:** TBP (TATA-box binding protein) [NCBI Gene 6908] {aka GTF2D, GTF2D1, HDL4, SCA17, TBP1, TFIID}
- **Diseases:** Nerve block (MESH:D006327), OSATS (MESH:D019957)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12909155/full.md

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Source: https://tomesphere.com/paper/PMC12909155