Longitudinal changes in screen time, sleep, and sports/exercise activity in early adolescence
Jason M. Nagata, Christiane K. Helmer, Zain Memon, Sapna Ramappa, Jennifer H. Wong, Thang Diep, Abubakr A. Al-Shoaibi, Kyle T. Ganson, Alexander Testa, Fiona C. Baker, Kelley Pettee Gabriel, Erin E. Dooley

TL;DR
This study tracks how early adolescents in the U.S. spend their time on screens, sleep, and exercise over three years, finding that screen time increases while other activities decrease.
Contribution
The study provides new longitudinal insights into how screen time displaces other daily activities during early adolescence using data from the ABCD Study.
Findings
Screen time increased significantly over three years, with girls spending more time on digital socializing and boys on video games.
Sleep duration slightly decreased, while sports/exercise activity initially dropped but later increased.
Time spent on other activities decreased substantially as screen time increased.
Abstract
This study aimed to examine longitudinal changes in screen time, sleep, and sports/exercise activity in early adolescents in the United States. We examined data over four annual assessments collected from the Adolescent Brain Cognitive Development (ABCD) Study (N = 9,519) from baseline (2016–2018, ages 9–10) to Year 3 (2019–2021, ages 12–13). Trends in screen time, sleep, sports/exercise activity, and other activities in a 24-hour time-use paradigm were derived from compositional data analysis, incorporating isometric log-ratio transformations and mixed-effects modeling. Screen time increased by 0.23 h/day from baseline to Year 1, 1.58 h/day from baseline to Year 2, and 3.28 h/day from baseline to Year 3. Video game playing increased more in boys, and digital socializing increased more in girls. Sleep duration slightly decreased from baseline to Year 3. Sports/exercise activity…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1
Figure 2Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsChild Development and Digital Technology · Attention Deficit Hyperactivity Disorder · Impact of Technology on Adolescents
