# Feasibility Domain Construction and Characterization Method for Intelligent Underground Mining Equipment Integrating ORB-SLAM3 and Depth Vision

**Authors:** Siya Sun, Xiaotong Han, Hongwei Ma, Haining Yuan, Sirui Mao, Chuanwei Wang, Kexiang Ma, Yifeng Guo, Hao Su

PMC · DOI: 10.3390/s26030966 · Sensors (Basel, Switzerland) · 2026-02-02

## TL;DR

This paper introduces a method to create accurate 3D maps of underground coal mines using RGB-D cameras and ORB-SLAM3, improving perception in challenging environments.

## Contribution

A novel method for constructing and representing feasible domains in underground mining using RGB-D depth vision and ORB-SLAM3.

## Key findings

- The proposed method increases dense mapping points by 38% compared to ORB-SLAM3.
- Trajectory errors are reduced by 7.1-10% on the TUM dataset.
- Octree conversion reduces memory usage to 0.5% of the original point cloud.

## Abstract

To address the limited environmental perception capability and the difficulty of achieving consistent and efficient representation of the workspace feasible domain caused by high dust concentration, uneven illumination, and enclosed spaces in underground coal mines, this paper proposes a digital spatial construction and representation method for underground environments by integrating RGB-D depth vision with ORB-SLAM3. First, a ChArUco calibration board with embedded ArUco markers is adopted to perform high-precision calibration of the RGB-D camera, improving the reliability of geometric parameters under weak-texture and non-uniform lighting conditions. On this basis, a “dense–sparse cooperative” OAK-DenseMapper Pro module is further developed; the module improves point-cloud generation using a mathematical projection model, and combines enhanced stereo matching with multi-stage depth filtering to achieve high-quality dense point-cloud reconstruction from RGB-D observations. The dense point cloud is then converted into a probabilistic octree occupancy map, where voxel-wise incremental updates are performed for observed space while unknown regions are retained, enabling a memory-efficient and scalable 3D feasible-space representation. Experiments are conducted in multiple representative coal-mine tunnel scenarios; compared with the original ORB-SLAM3, the number of points in dense mapping increases by approximately 38% on average; in trajectory evaluation on the TUM dataset, the root mean square error, mean error, and median error of the absolute pose error are reduced by 7.7%, 7.1%, and 10%, respectively; after converting the dense point cloud to an octree, the map memory footprint is only about 0.5% of the original point cloud, with a single conversion time of approximately 0.75 s. The experimental results demonstrate that, while ensuring accuracy, the proposed method achieves real-time, efficient, and consistent representation of the 3D feasible domain in complex underground environments, providing a reliable digital spatial foundation for path planning, safe obstacle avoidance, and autonomous operation.

## Full text

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## Figures

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## References

32 references — full list in the complete paper: https://tomesphere.com/paper/PMC12899583/full.md

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Source: https://tomesphere.com/paper/PMC12899583