# Digital Technologies in Cardiac Rehabilitation for High-Risk Cardiovascular Patients: A Narrative Review of Mobile Health, Virtual Reality, Exergaming and Virtual Education

**Authors:** Aleksandra Rechcińska, Barbara Bralewska, Marcin Mordaka, Tomasz Rechciński

PMC · DOI: 10.3390/jcm15031193 · Journal of Clinical Medicine · 2026-02-03

## TL;DR

Digital tools like mobile apps, virtual reality, and online education can effectively support heart patients' recovery and improve outcomes when used alongside traditional care.

## Contribution

This review shows digital technologies can achieve comparable outcomes to traditional cardiac rehab while improving accessibility and patient engagement.

## Key findings

- mHealth programs improved physical activity and functional capacity as effectively as center-based rehab.
- VR and exergaming reduced anxiety and increased engagement while maintaining functional benefits.
- Virtual education platforms helped control blood pressure and lipids as well as traditional methods.

## Abstract

Background: Cardiac rehabilitation (CR) is a key component of secondary prevention after acute coronary events, coronary and valve interventions, and device implantation, yet participation and long-term adherence remain suboptimal. Digital technologies offer the potential to extend CR beyond the centre-based model and to support more flexible, patient-centred care. Methods: This narrative “review on a systematic backbone” synthesizes original clinical studies published between 2005 and 2025 that evaluated the use of digital technologies as an integral part of CR in adults after myocardial infarction, revascularization, valve procedures or implantation of cardiac devices. Interventions were grouped into four categories: mobile health (mHealth) and tele-rehabilitation, virtual reality (VR) and exergaming, virtual education platforms, and other multi-component digital CR solutions. Only original studies with clinical, functional, or patient-reported outcomes were included. Results: Twenty-one studies on the categories mentioned above met the eligibility criteria. mHealth-enabled home-based or hybrid CR programs consistently achieved improvements in functional capacity and physical activity that were broadly comparable to centre-based CR, with generally high adherence. VR and exergaming interventions were feasible and safe, produced at least similar functional gains, and showed more consistent benefits as far as anxiety levels and engagement levels. Virtual education platforms delivered knowledge and produced behaviour change similar to traditional education and, in some studies, supported better control of blood pressure and lipids. Comprehensive digital CR platforms improved risk-factor profiles and quality of life to a degree comparable with face-to-face CR. Conclusions: Digital technologies can credibly support core objectives of CR in high-risk patients and expand access, but must be implemented as a complement to, rather than a replacement for, multidisciplinary, patient-centred rehabilitation.

## Linked entities

- **Diseases:** myocardial infarction (MONDO:0005068)

## Full-text entities

- **Diseases:** myocardial infarction (MESH:D009203), anxiety (MESH:D001007)
- **Chemicals:** lipids (MESH:D008055)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## References

32 references — full list in the complete paper: https://tomesphere.com/paper/PMC12897756/full.md

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Source: https://tomesphere.com/paper/PMC12897756