Task-irrelevant human and robot head movements bias gaze in humans who follow them through virtual reality
Inka Schmitz, Jochen Miksch, Wolfgang Einhäuser

TL;DR
People tend to follow the gaze of avatars, even when it's irrelevant to their task, suggesting automatic gaze-following behavior in social-like settings.
Contribution
Demonstrates that gaze following occurs even when it is task-irrelevant and with both human and robot avatars in virtual reality.
Findings
Participants' gaze was biased toward posters that avatars looked at, regardless of avatar type.
Gaze following occurred even when the avatars' behavior was irrelevant to the participants' task.
This behavior was observed in a virtual reality setting simulating semi-public spaces.
Abstract
In prolonged social interactions, human attention and gaze are profoundly influenced by the looking behavior of others – to an extent that gaze-based communication strategies have been transferred from human-human to human-robot collaboration. Much less is known as to how gaze-based interactions play out during encounters in (semi-)public spaces, when an agent encounters another agent without them interacting towards a common goal and without the other’s gaze providing any information of relevance for the first agent’s task. Here, we investigate such a situation. We asked participants to walk behind an avatar – human or robot – who proceeded at constant speed through corridors of a virtual-reality version of a university building. Corridors had posters on the side walls. In some corridors but not in others, the avatar looked at three different posters, either 3 on the same side or 2 on…
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Taxonomy
TopicsSocial Robot Interaction and HRI · Face Recognition and Perception · Action Observation and Synchronization
